posted on Oct, 27 2006 @ 12:40 PM
of course there's a huge far fetch factor but the first season's reaching plot lines were so impossible that you could ignore them. the tattoo, the
ability to find and make objects based solely on a patch of skin is inane. The sheer lunacy of these things are passed off as entertainment, much
like Jack Bauer's superhero type ability to escape death (literally in season two) in 24. You have to suspend rational thinking for these kinds of
shows but when you compromise the basic principal of thinking you are asking the viewer to change their opinion and belief of a character's basic
personality traits. For example, Scofield never,ever would have left Sucre to die without doing every single thing to try and save him. That much is
clear. T-bag is a devious criminal hellbent on revenge so his returning to the woman to exact revenge is just what you'd expect from him, even if it
means getting caught trying to do it.
C-Note going home two times is a bit off the mark for a man with the intelligence and level headed thinking they have shown to be one of his strong
qualities. IT's those kinds of plot points that bug me more than things like scofield managing to slip in and out and all around the prison during
I still love the show but it's the moments where the writers throw something into the mix that goes against everything you have learned about an
individual and then they expect you to ignore the fact that this is something that individual would never, ever do, that annoy me. It's like the
standard hanging from a rope that will slowly lower you to your doom scenario in many thrillers. As soon as the evil mastermind leaves the room
relatively unattended, you know the outcome and you can't even pretend that it is plausible.