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Originally posted by K J Gunderson
Originally posted by dragnet53
reply to post by WolfofWar
Actually that is what entry level is for to sharpen your skills. It is also called internships as well. They teach you want you need to know to be successful.
But currently I am doing this right now and improving.
It is work in progress.
[edit on 6-7-2010 by dragnet53]
That is kind of the problem. You are complaining that you have not gotten a fair shake because of your race and yet what you hold up as some grand master work in progress is the exact same thing I can produce with the default random setting in VUE in about 5 minutes. I am not trying to really knock you but all you have shown is that you know how to install a program and run the demos. That is not going to make you stick out much from the thousands of other people that also have that software.
[edit on 6-7-2010 by K J Gunderson]
Originally posted by dragnet53
reply to post by WolfofWar
Actually that is what entry level is for to sharpen your skills. It is also called internships as well. They teach you want you need to know to be successful.
But currently I am doing this right now and improving.
It is work in progress.
[edit on 6-7-2010 by dragnet53]
Originally posted by WolfofWar
Originally posted by dragnet53
reply to post by WolfofWar
Actually that is what entry level is for to sharpen your skills. It is also called internships as well. They teach you want you need to know to be successful.
But currently I am doing this right now and improving.
It is work in progress.
[edit on 6-7-2010 by dragnet53]
That is how a normal company works. Video Game companies are anything but normal. They are extremely high-paced and stressful. They only can produce one to two products at a time, and are forced for long stretches to overhead employee salaries and other expenses for months to years at a time until the game is finished to make a return. The sooner the release, the sooner they can report any extra profit to their budget. They cannot take their time to train unpaid interns with rudimentary art skills to get them to assist. It just doesn't work that way in the game biz.
Your work needs, well, work. A lot of it. You know what you need to do (how to use your applications) but you don't display the true skill of an artist, namely the creativity of one. Landscapes are nice, but they are sterile and stereotypical. You have to develop a style and really display some out of the world unique ideas in this stuff in order to stand out. Right now everything you showed me looked like you just pressed random on terragen.
Originally posted by dragnet53
reply to post by K J Gunderson
LOL nope not racist. I even mentioned this thread to the people I know and they laugh at people like you calling me a racist.
Originally posted by dragnet53
Install the program and run the demos!!!! LMFAO Dude, Now you're pissing me off!
Originally posted by dragnet53
yeah, But you see there is a thing called a focus in my field of study. They want you to do a specific job and do it. This is what I was told and like I stated even Disney stated I have talent and need to focus on one thing. Environments are stale and boring, but this is what I want to do.
Originally posted by dragnet53
reply to post by WolfofWar
Now I am starting to realize something about you two you guys are bitter that I called out gaming industry as racists.
Aww, but you see history always repeats itself in every shape and form.
LOL and I still laugh you guys think I am racist. I bet you would back in the day called out MLK JR. racist as well.
Actually, I am not a racist at all until recently after just discovering how this industry seems to be working
I don't look like your average white geeky type look. I actually take care of myself and work out.
Originally posted by SmokeandShadow
I think procedural generation is where game design is heading. Hand built set pieces will always have their place I think, but the majority of game design ten years down the road will probably be procedurally generated. You need math skills and unique algorithms the likes of which the unreal and ID guys employ. Really, photoshop and maya/3dsmax will MAYBE get you're foot in the door, but you need sooo much more than what was shown on that demo reel. I saw way more competitive stuff when I toured the art institute in Tampa and those were freshman students. Not trying to bring you down, but you need to know where you really stand. I wouldn't want people telling me I am good at my instrument if in reality I wasn't up to par.