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Originally posted by spf33
i am not the hoaxer, i don't know any hoaxer, i don't know that this is a hoax, and i apologize in advance, again, for giving this case so much attention if it turns out to be a hoax.
Originally posted by spf33
noticing earlier that 1111 incorrectly stated the time incorrectly for rajman pic16 as 17:20 20.1 279.4, i went back and double checked my own work.
for some reason 3ds max and the navy don't agree.
max calculates altitude and azimuth for 17:40 as 27 and 273
navy calculates altitude and azimuth for 17:40 as 16 and 282
Originally posted by ALLis0NE
You are in denial.
what are the chances that both you and the hoaxer made the same screw/fan alignment mistake on your models??
Instead of using real world calculations to determine your lighting, you used 3DSM which is incorrect.
This explains why there is a major missing shadow under the drones main arm.
Originally posted by spf33
but sorry, it's not my model and any geometry changes made were aligned to the existing model. rwiggins, maybe? there were a couple.
Originally posted by spf33
have you been talking with my girlfriend?
Originally posted by spf33
excellent catch!
Originally posted by spf33
but sorry, it's not my model and any geometry changes made were aligned to the existing model. rwiggins, maybe?
Originally posted by spf33
*actually, i even may have slid them over when trying to match the photo.
Originally posted by spf33
it's not my model
Originally posted by spf33
max is correct. i did not compensate for daylight savings at first by ticking the specific box. which also that year, 2007, the us went thru an uncommon daylight savings which the version of max i used at the time was also coded to handle properly. that's how it went down in my memory.
Originally posted by spf33
for some reason 3ds max and the navy don't agree.
Originally posted by spf33
why this is i'm not sure, maybe because max v8sp3 doesn't have the newest us daylight savings changes that were implemented recently.
Originally posted by spf33
huh? the very first study i did of pict16 showed the shadow very faintly.
Originally posted by spf33
and now that i've had even more time with this image, i'm more ready to call this photo fake than i was 2 weeks ago. i'm beginning to think there are too many lighting inconsistencies here.
Originally posted by spf33
i don't know that this is a hoax
Originally posted by spf33
does anyone remember omf user organelle warning of the dangers of becoming a remora? well..
Originally posted by spf33
my point being i don't think this is a case of the potential hoaxer using 3ds max and incorrect data. rather, if it's a hoax perhaps the artist somehow miscalculated the sun angle or the publics ability to measure it so precisely even using rough estimates.
Originally posted by spf33
here
[edit on 11-6-2008 by spf33]
Originally posted by Siddharta
Why are you so nervous suddenly?
You knew, that the pics were their in hi res, otherwise it was useless to do it.
Originally posted by ALLis0NE
Distraction? Jokes?
no, making light of something rather serious.
If you modified the model, then IT IS YOUR MODEL.
ok, if you want to say it that way.
so do you want to explain why the above view of the same mesh shows
the nubs appearing off center? do you understand? you are
now saying 2 different versions of the model which have the nubs
centered also show the nubs off center when view in perspective?
Or is the navy correct? Daylight savings issues with max? Or what? I think you made a mistake and you are trying to cover it up.
what is it about the path of my learning about max that says i hoaxed?
for now, i'll stick with max is correct with it's daylight system.
but if you would like i will contact autodesk and get confirmation.
Why would someone with your "CGI SKILL" over look simple shadows?
overlooked?
no, more like noted and moved on. perhaps i overthink things and need more confirmation than most.
If I wasn't capable of reading minds by studying reactions, I would almost say you didn't make this hoax.
that's quite a talent. but remind me to not take what you say too seriously, as with this you're 100% incorrect.
It's also quite clear that you take offense when people make fun of your horrible CGI work.
what? and why wouldn't i?
You should of taken your own advice.
what is this supposed to mean, that i'm organelle?
did i warn myself?
Originally posted by Sys_Config
And lucky Sp33 was right there to get the pictures from BJ UCB, he said the pictures had no exif data for stephen, then all of a sudden after sp33 and eleven got it presto, it had exif. This is like magic to me.
well, i got it because my a was\is parked a computer 15-17 hrs a day, how and why would i miss it?
as far the story behind the exif on stevens pictures, it's my understanding that omf admin ended up with them somehow and didn't realize they had them.
good point though, appreciate any info you could provide on this.
@ wayne - yep, you got me. i used a dummy just like any other idiot 3d guy would. i am the hoaxer.
[edit on 11-6-2008 by spf33]
[edit on 11-6-2008 by spf33]
Looks like SPF33 straightened out the "nubs" before he posted the images again.
Originally posted by spf33
are you blind? i just screen grabbed from a file dated 7-9-2007.
aligned, the 3d nubs render with the same perspective issues as the photo.
Originally posted by Siddharta
I had missed the new discussion about the perforation over there lately. As I learned, they already did it in June last year and presented than and now again a composition - to my surprise made by spf33, which can be viewed here:
ovnis-usa.com...
Presenting the document like this, hides, what I showed one time over there:
It's all perception. And of course, perception can be manipulated by presentation.
Originally posted by spf33
@ wayne - yep, you got me. i used a dummy just like any other idiot 3d guy would. i am the hoaxer.
Originally posted by ALLis0NE
Looks like they are straight in that image.
I also noticed that very high poly/vertex count you used for the body of the drone. Why would you need such detail for a test model??
really good 3D artists keep their polys/vertex's straight and perfect when they know what they are modeling, but some reason your mesh is very sloppy.
Also, why would you use a "null" or "dummy node"?? The only reason anyone would use that is to control it in a video game, or animation. But, a real professional wouldn't even use multi-piece models, because completely solid models make for much better images and handling. Ever herd of a "boolean" operation?