Continuing on where I left off (and thank you all for the contributions so far)
Tactics
The biggest enemy to a potential survivor in any
Situation
X is fear and lack of forethought. Especially in the case of something like a zombie outbreak, the fear factor and the lure of madness is going
to be extremely strong. However, if you remain calm, and realize that zombies really have only one tactic (tenaciously shuffling towards you trying to
eat you), you can use this to your advantage.
Hubris
The second biggest enemy to a potential survivor is hubris, or, the tragic flaw of pride. If you are to live through a
zombie outbreak, you need to realie that
anyone can kill a zombie. Even a five year old child can, given the right tools and position, kill a
zombie. The problem is never with
one zombie. It is with dozens, hundreds, thousands, or even millions of zombies. Even the strongest,
butchest, toughest son of a gun to walk the Earth is going to become fatigued, slow down, and suffer injuries as the body count piles up. The vast
majority of average people will probably be worn out after about ten zombies, tops, in hand to hand combat.
The Rules
Every tactic you use is going to be improvised based on the weapons at your disposal (or lack thereof), the environment,
and the number of zombies to be avoided or eliminated. Every engagement, however, is generally going to follow the same ruleset:
Zombies will moan and wail when prey is spotted, and advance towards it.
Zombies alert each other by their moans, and their moans can sometimes be heard for miles if the wind is right.
Zombies travel in a straight line towards their prey, without regard to height, distance, or obstacles.
Zombies will not stop. Ever. They do not sleep, they don't take breaks, they don't get tired, they don't feel pain, the same zombie pounding on
your door right now will continue to pound on it, day and night, without stopping, until either the door is broken through, or until the zombie's
musculature has been completely destroyed through use (which can take years).
A zombie without legs isn't stopped, it's just harder to spot. "Crawlers" will present some of the greatest hazards in overgrown areas like
fields and forests because they can remain so well hidden.
Fighting zombies with fire is almost always a very bad idea.
Zombies have zero fear, zero regard for personal safety, and will continue marching towards you even as you inflict damage on them, until they are
destroyed.
Zombies will re-animate when thawed out.
Holding to these rules, any number of intelligent strategies can be implemented by a mobile group of creative individuals.
Firearms
As has been previously mentioned, if you have a firearm and plentiful ammo, height is your biggest advantage. Just
remember that it will also call EVERY zombie in earshot towards you unless they have other prey closer, and since zombies will begin moaning as soon
as they detect prey, it will alert other zombies, who will begin moaning as well, etc. Potentially, especially in a Class 3 or greater situation, you
could be calling thousands, if not millions of zombies towards you with a single shot. So be prepared for the worst, have a clear plan.
Always aim for the head. Always. While you might not always hit, you'll get better with practice, and shooting them anywhere else does no good at
all. When firing with large assault weapons, such as the M-60, aim at shoulder level, and spray in a left-to-right-to-left arc, fanning back and
forth. The spread and horrible accuracy will probably have a bullet to kill ratio of 1000 to 1, but it is the only way this weapon will do you any
good at all.
Unlike humans, with zombies, if you shoot them anywhere but the head, it is a useless shot. Even a bullet penetrating the spine might still leave you
with a crawler.
A brilliant mop-up tactic that was suggested by Brooks was to have three shooters laying down in the back of a pickup-truck with the tailgate down.
Armed with lots of ammo and .22 rifles (the most accurate, least likely to jam, and most likely to penetrate the skull only once, thus swiss-cheezing
the brain as it bounces around inside). The driver would keep a slow, slightly faster than walking-pace speed. Both the driver and the passenger-seat
would be armed with 12-gauges to clear away zombies that got too close to the sides or front of the pickup. The idea is to herd the zombies into
following the pickup truck around, and let the riflemen in the back pick them off, slowly and methodically. If too many zombies end up in pursuit, the
truck provides at least a modicum of getaway and can travel offroad. Ideally this would take place in a large open space such as a field or a parking
lot.
Melee
On a 1 vs 1 situation, you always have the advantage against zombies. However, as I previously mentioned, when Zombies are a
big enough threat to worry about survival, it's no longer a 1 vs 1 situation. It's 1 vs. a lot.
Make no mistake. You are not a god. This is not a video game, and you will get very tired from using a melee weapon against multiple opponents very
quickly. Since zombies have zero consideration for their own safety, a group will think absolutely nothing of surrounding you, advancing on you, and
completley leave themselves open to attack. Why? Because all any of them want is to grab ahold of you and bite you. This means that the conventional
methods of parry, thrust, etc, are almost completely moot. Your opponent is no longer an intelligent enemy that will try to preserve itself, through
parry and dodge, it will simply allow you to stab it to get your hand in range. If you knock a zombie to the ground, it just means they're more
likely to try and bite your leg.
What then? You still have to penetrate the skull, and lots of weapons will "stick".
First, a thrusting weapon is going to be your best bet. Stab into the eye socket, the temple, or up through the throat, twist, pull out. Try to hit
with enough force that it will knock the zombie backward, which may or may not buy you enough time to stab the next one in the brain. Bludgeoning
weapons (such as bats) require way too much force, and leave you extremely vulnerable during the attack. Slashing weapons (such as swords) are more
likely to get stuck in the skull, as well as spray fluids everywhere (which are infectious). Piercing weapons, however, provide the quickest attack,
the most immediate trauma, and require the least amount of effective force. A long-spiked cestus would be the idea close-combat zombie fighting weapon
as it provides protection to the hand as well as easily direced stabbing force. However, considering how few places are making functional cestus
nowadays, an ice pick, bastard file, or other thick, sharp spike, will serve well.
Don't use shields. Shields would work great if you were fighting someone using a weapon who cared about taking damage. To a zombie, it's just
another handhold. It's far better to keep two weapons, keep your long range weapon (such as a machete or crowbar) in your dominant hand, and the
spike in your other hand.
Try to spin, turn, or otherwise push the zombies away from you after your attack. If you missed the vital area of the brain, or if the zombie
continues chomping out of nerve-impulse reflex after being destroyed, it's better that it do this AWAY from you, where your foot isn't likely to be
a target.
Keep armored in the areas likely to be bitten. Wear leather work gloves on your hands if at all possible. A leather jacket will provide a good, light
layer of bite protection, but keep it mind it needs to be buttoned/zipped shut so as not to provide a nice open target to grab ahold of. A leather
collar around your neck might just save your life. Long boots that protect the ankles and calves will help against crawlers. Knee and elbow pads will
help keep your own bones and tendons a bit less likely to suddenly give out on you if you hit them wrong.
(more to come)