New Term: Zack and RTKR
I'd quite forgotten about this little gem from Brooks. In most any military engagement, the enemy is
given a short one-syllable name. In the case of Zombies, it's Zack. The other term is "RTKR", or "resource to kill ratio". For instance, a bullet
fired from a gun has a much better RTKR than a jet fighter.
Originally posted by bsbray11
I feel like I'm missing something in this thread. Is a zombie threat that realistic?
As stated in the OP, Zombie Outbreaks (along with alien invasions, robot uprisings, nano gray-ooze, and other "inconceivable" situations) fall under
the Wargames/Theoretical category of Situation X. The whole point of preparing for a Wargames/Theoretical Situation X is not to assess the likelihood
of such an event happening, but rather to be prepared ahead of time, in the unlikely event that it ever does happen. I'm sure there was a point in
time when the idea of a floating eye in space that could read a postage stamp, and a bomb so powerful it could wipe out an entire city, would have
seemed preposterous. Today both are practically passe.
Originally posted by dr_strangecraft
But it does point out that knocking the teeth out of a zombie with a baseball bat or rifle butt is a waste of time, since the zombie will merely clamp
down until it's jawbone breaks through its own flesh.
Indeed. To say nothing of the fact that when you break someone's teeth out, it is rarely a nice clean dental removal of tooth, root, and all. In
point of fact, what one is actually left with is a jagged set of partial teeth that are even sharper and more capable of piercing the skin than
before. All they have to do is break through your flesh enough to let the juices in.
Originally posted by dr_strangecraft
You have to use humans as bait. That's part of the horror of it all.
Very true, though I'd say "pragmatic" would be more apropos. After all, even if one were to dispatch all zombies by hand, the combatant would
themselves be the bait.
In a Class 3 or 4 outbreak, it is quite likely that the only surviving pockets of humanity will be inside small fortified areas, surrounded by a sea
of Zack. The military, having its own hardware, weapons cache, and self-sufficient resources, is the most likely to establish successful green zones.
Before this happens, though, their tactics will have to adapt to fit the new situation. Chief amongst them is that "you can't save them all."
In "The Redekker Plan", military resources will be relocated and consolidated first to a few, stable green zones. Contact with stable civilian
pockets will later be established by way of radio. These pockets are vital
to the retaking of the land from Zack. One well-defended pocket of
humanity might act as a lure for literally millions of zombies, which is millions that the military does not have to focus on fighting yet. These
civilian pockets will be supported as best as possible to maintain this lure until the military can regroup, re-organize, and engage Zack on their own
terms. The pockets will not, however, be evacuated. Their purpose as bait to occupy the zombies is simply too valuable to be understated.
The pockets to receive priority shipments of supplies will be the self-sustaining ones. Shipments of cargo that will encourage further
self-sufficiency will take primary importance. In other words, you can largely forget about shipments of consumables like medicine and food. However,
if you need tools, seeds, or manuals, then your pocket will likely see one of the few available air drops. Assuming it acts as a big enough lure to
Eventually the military will establish a stable enough base of operations and plan of attack that it will begin a campaign to take back the land, but
that could take years.
Originally posted by xpert11
Well some kind of chemical response to Zombies has yet to be mentioned.
Well, considering that zombies need neither a functioning circulatory nor respiratory system, I'm not really sure how it could be delivered other
than direct injection to the brain. In such a case I believe the most effective chemical response would be incindiary rounds designed to penetrate the
, stay inside, and then activate their heating element. The best delivery system for this would be via a rifle, and probably a .22
slug would be perfect for single penetration.
Originally posted by Gazrok
I have to disagree with a couple of pointers here...
Shooting zombies anywhere but the head...
I don't know about you, but blowing out one's legs while he's coming at you, effectively buys you some time, and that's a good thing (and would
likely knock him back a couple feet, such as over a ledge, etc.)
Well, three big problems with that idea. One, if you have time and accuracy enough to shoot them in the legs, you have enough time and accuracy to
shoot them in the head. Two, it takes at least
twice as many bullets (two legs versus one head) to detain your zack via the legs than does the
head, so your RTKR is worse. Three, you STILL haven't actually destroyed the zombie, all you've done is leave it for someone else to deal with in
the future. Except instead of it being an upright walking target, it is now a crawling menace that will be hidden by the overgrowth until you're
literally right on top of it.
Oh, yeah, and number four, bullets don't have enough mass to send anyone backwards. Even an enormous solid 12-gauge slug fired at point blank range
is only enough to move a 150lb side of beef a tiny fraction of an inch. Assuming the fall were not from the mass of the slug, but from the lack of
support, the zombie will still
fall forward, because his entire mass has been aimed at his prey before the shot.
Originally posted by Gazrok
A can of hairspray and a cigarette lighter beats nothing, and zombies may not be too flammable, but their clothes are, and really easy to spot a
The question is not whether or not a zombie is flammable or if a flaming zombie is hard to see, but rather the fact that the zombie won't care that
it is burning, and it takes a long time to burn enough of a zombie away for it to be physically incapable of movement. In the meantime, anything the
zombie nears that can catch fire, most likely will. And fire can be just as big a hazard as the zombies themselves.
For instance, say you are holed up in a barn, fifty zombies shuffling towards you. Pulling out your handy hair spray and zippo, you light at least one
of them on fire. Instead of screaming, running around, and quietly burning down in seconds, away from anything flammable, it instead continues to
shuffle towards you as trees overhead, the grass, the hay, and the barn itself, is all set ablaze before the zombie's brain cooks enough to lay it
out. Now you have no effective shelter, 49 more zombies to deal with, and the added hazard of the surrounding landscape being on fire, along with,
most likely, your supplies for surviving the next wave.
Originally posted by ghost00
Meh, common house flys produce maggots witch feed olny on rotting flesh.
Well, that would be great if zombies rotted like normal dead people. Unfortunately, they aren't technically "dead". And since they repel living
things, including most of the bacteria used in the process of decomposition, it is unknown if flies would even touch a zombie, and even if they could,
if the maggots could survive the virus that caused zombism in the first place.
Originally posted by ilandrah
An island would be a good area to hole up, as would a shopping mall (as used in the dawn of the dead movies). Having a reliable food source would be
More on islands in a minute, but a shopping mall would be a very, very bad idea for several reasons. One, malls are always in the most densely
populated area of a city, because their purpose is to get as much business as possible. And the densest areas of population are the most likely to be
overrun by zombies.
Second, malls are not a reliable source of food. Granted they have a food court, but most of that food requires electricity to prepare and store, and
the stuff that doesn't immediately spoil will be both limited in supply and nutritional value. Carbs and sugar will not keep you healthy for very
long, and they will certainly run out when you consider that, even if the mall were made safe in such a situation, there will be a LOT of people that
flee to the mall.
Three, speaking of a lot of people in the mall, anyone who's played "Dead Rising" has at least a vague idea of what happens to the common
denominator when under the stress of a zombie outbreak for more than just a few hours. Between the people going nuts, the normal non-zombie diseases,
and the lack of any replentishing, nourishing food supply that can be stored and prepared without electricity, you're pretty much sitting in a large
display case, waiting to die.
(more in the next post)