Originally posted by ArMaP
I do not consider myself an expert, but I do know that the shape of a shadow does not depend only on the shape of the object casting the shadow, it depends on the surface where the shadow is cast and the relation between that surface and the place from where we see the shadow.
A cylinder lying on the ground with the light shining perpendicular to the longer axis casts a rectangular shadow.
I will try to show what I mean with some examples.
This was the best I could do in some minutes.
As you can see, the shadow looks "normal" in this photo. That is because the surface where the shadow is projected is flat.
In this one, because the surface where the shadow is projected is not flat the shadow changes shape. This was the best I could do to try to make a rectangular shadow, to do a better job I would need something more flexible than paper to create that surface and probably take the picture from a different angle.
In this you can see that the shape of the shadow can be almost anything, the object has remained the same but the surface where the shadow is projected is different, giving a different shadow.
This is why I never trust shadows to try to see the shape of and object, unless I am sure of the characteristics of the surface where the shadow is cast.
Awesome job with that example ArMap!
I was thinking the exact same with the surface angles/light source stuff... I was wanting to do something
similiar, but I didn't have the "imagination" to do al that this morning... Very good job with your "simple" example though. You get the point
across very definitively... 







Say it isn't so!!



