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Originally posted by jonnywhite
I'm looking at it from the perspective of a gamer, not as a student. I wouldn't want to play games in school that teach me things. School is school. Now, I wouldn't mind seeing a game that teaches me things. That I think would be something new and exciting to see. But games in school? I don't know if I like that idea. School is too results oriented for it.
I didn't read the link well enough. I'm just stating an opinion I have about things I've seen elsewhere. I just don't think school is the right environment for these kinds of games. We need to change what games are, not what school is. That's my opinion.edit on 1-7-2011 by jonnywhite because: (no reason given)
Originally posted by lifeform11
reply to post by moondog760
i am not disagreeing with anything you have said. i think your right, but i think also there is a problem from the game desingers etc side to. i gave some examples in my post above in the thread. they do make certain games and include things that encourage the behaviour that would lead to addiction.
if games include 24 hour races for example, would you see that as encouraging people to spend insane amounts of time playing inorder to complete the game? or the persons fault for attempting to do it inorder to complete the game?
Originally posted by Mister_Bit
Originally posted by Hiasyouwant
I understand they've got rating systems. The fact still remains children will play these games. Ever think a kid or teen, or even adult, played a game, got addicted, lost his friends, got depressed, then killed himself? Nope, noone made him play. But he did. And coders and game designers have 1 intention: Suck you in.
Ever think a video game was the cause of someone becomming mentally unstable, depressed? Wake up people. It's doing it every day.
An FCC commissioner has stated that video game "addiction," especially to World of Warcraft, is a "leading cause" of college dropouts. (Nevermind that 90% of the people diagnosed with "video game addiction" don't have any such condition, even according to the crazily broad definition used by its proponents).
You might find it alarming that one of the top reasons for college drop-outs in the U.S. is online gaming addiction - such as World of Warcraft - which is played by 11 million individuals worldwide.
www.boingboing.net...
The recent deaths of two net gamers have once again raised the issue of the impact of addiction on the online gaming community, and the health risks involved.
A 28-years-old man from Beijing, nicknamed "Snowly", died last month after playing the online game "World of Warcraft" for several continuous days during the national day holiday.
news.softpedia.com...
And also, a world of warcraft detox site, as some of you probably need to visit it. Read the comments, please.
wowdetox.com...
Stop talking about addiction, addiction is lack of SELF CONTROL and nothing to do with video games!
""The American Society of Addiction Medicine has this definition for Addiction:
Addiction is a primary, chronic disease of brain reward, motivation, memory and related circuitry. Dysfunction in these circuits leads to characteristic biological, psychological, social and spiritual manifestations. This is reflected in the individual pursuing reward and/or relief by substance use and other behaviors. The addiction is characterized by impairment in behavioral control, craving, inability to consistently abstain, and diminished recognition of significant problems with one’s behaviors and interpersonal relationships.""
Originally posted by PlayeR87
reply to post by Hiasyouwant
Compared to the majority of gamers only a tiny percentage gets "addicted to games" (which is less to do with the game and more to do with mental problems). Your argument holds little water in my book.
Originally posted by Hiasyouwant
I read every response but simply cannot reply to each person. You people might think im some christian or whatever, it does not matter. The fact is, so many people in this world we live in are so gullible, weather these games are affecting us conciously or sub, trust me they ARE affecting us. As a civilization please, can anyone tell me in what way are these virtual worlds good for us?
These games provide certain outlets for nut cases, and even are the direct creation of nut cases. Can one really determine weather the game caused a crime? I'd bet the farm it has; and even if it has happened just once, isn't once enough? The content in these games, mark my words, cause thoughts one may not normally ever have. Since most of you are so addicted to these games already, please tell me how they benefit you, or society. And I mean REAL games, not game's teachers use or other bullcrap, we're talking about games on the shelves in stores.
Games are bad for children, bad for teens, and bad for adults. Just another tool to help heard the cattle. As technology develops even further, pretty soon you'll all be happy with your virtual realities. More than half of you already are. I have about 100,000 links to give you people, but you wont read them anyway.
Oh yes! Video Games enhance our knowledge, they better our communities, we are better off in these fantasy lands. Get a grip people, the grip has obviously gotten most of you.. What really worries me is as these technologies advance... think about it, really try to deny ignorance on this one.