posted on May, 29 2010 @ 08:18 AM
I almost put this in breaking news, but I thought it would be better off here.
Video Gamers Can Control Dreams, Study Suggests
Playing video games before bedtime may give people an unusual level of awareness and control in their dreams, LiveScience has learned.
That ability to shape the alternate reality of dream worlds might not match mind-bending Hollywood films such as "The Matrix," but it could provide
an edge when fighting nightmares or even mental trauma.
As a big gamer myself and someone who began investigating lucid dreams and "astral" projection 15 years ago, I found this article fascinating.
Some very interesting quotes from the article:
The two groups have also demonstrated a high level of focus or concentration, whether honed through lucidity-training activities, such as
meditation, or through hours spent fighting virtual enemies to reach the next level in a game.
Virtual reality seems to induce the same kind of processes found in transcendental meditation. Makes me wonder what the Pineal gland is doing when
The first study suggested that people who frequently played video games were more likely to report lucid dreams, observer dreams where they
viewed themselves from outside their bodies, and dream control that allowed people to actively influence or change their dream worlds – qualities
suggestive of watching or controlling the action of a video-game character.
The gamers also frequently flipped between a first person view from within the body and a third person view of themselves from outside, except
never with the calm detachment of a distant witness.
I can vouch for that. I tend to have lucid dreams often and third person dreams too. Sometimes the dreams don't seem to be taking place in three
dimensions, instead I'm seeing myself, seeing out of my eyes and seeing the environment all at the same time.
Revonsuo suggested that dreams might mimic threatening situations from real life, except in the safe environment of dream world. Such nightmares would
help organisms hone their avoidance skills in a protective environment, and ideally prepare organisms for a real-life situation.
To test that theory, Gackenbach conducted a 2008 study with 35 males and 63 females, and used independent assessments that coded threat levels in
after-dream reports. She found that gamers experienced less or even reversed threat simulation (in which the dreamer became the threatening presence),
with fewer aggression dreams overall
I can vouch for that as well, especially reversed threat simulation. I have had a number of lucid dreams involving a change into an animal like a wolf
or lion. The most bizarre example involved transformation into a hurricane like storm.
The best part about the article is how gaming may be able to treat Post Traumatic Stress Disorder and help veterans. I agree with this idea. I tend to
think it has helped me personally cope with facing stresses from my own deployments to Iraq and Afghanistan.
Any military personnel or veterans interested in the Athabasca University study on the military and gaming can e-mail firstname.lastname@example.org to
find out how to participate.
I need to mention the last part in case anyone is interested in taking part in the study. I know ATS has tons of military members and I think they
might like to know more about this.
[edit on 29/5/10 by MikeboydUS]