posted on Aug, 19 2008 @ 05:26 PM
Being a 3D graphics artist, I can tell how it's not real, there isn't enough muscle movement, the lines in here face are really overdone and here
eye's ya just can't get the realistic look in eyes for humans in 3D for some reason, maybe it's cause the eyes are the windo to the soul?
The people who wrote the article don't know what they're talking about:
For many years now, animators have come up against a barrier known as "uncanny valley", which refers to how, as a computer-generated face
approaches human likeness, it begins take on a corpse-like appearance similar to that in some horror films.
As a result, computer game animators have purposely simplified their creations so that the players realise immediately that the figures are not
The text in bold is such BS, they simplify it because the hardware can't take 1 character that has such high mesh density.
I wonder how long that animation took to render?
Blender is where it's at when it comes to realism for games.
an example of what can be achieved (note, this is low poly so it is actually functional for a game engine):
(Non-Game Engine Internal Render)
Blender is more advanced in lighting, materials and special effects than crysis, but not physics, rendering and such.
Also, Blender is 100% free, no trial downloads or anything like that, it's a GPL or GNU (forgot which one) liscense so the source code is