Scientists create animated human that bridges the "uncanny valley", page 4
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reply posted on 19-8-2008 @ 05:29 PM by derfred33
reply to post by thecandyman




some technologies the military have are more advanced than its counterpart in the civil world but not ALL the technologies we have access to came from the military/secret/black research.

In fact, nowadays most technologies came from civil companies


reply posted on 19-8-2008 @ 05:53 PM by jimmyjackblack
reply to post by buddhasystem



Yeah, Final Fantasy was pretty good (you are talking about the movie right?), but the post pro was heavy and you cant have the dense meshes and stuff that you did in that movie, the hardware can't handle it.

-Jimmy


reply posted on 19-8-2008 @ 06:14 PM by buddhasystem
Originally posted by jimmyjackblack
reply to
post by buddhasystem



Yeah, Final Fantasy was pretty good (you are talking about the movie right?), but the post pro was heavy and you cant have the dense meshes and stuff that you did in that movie, the hardware can't handle it.


It depends, but at least in one case you are 100% right -- the "hair" scene! They burnt 60% of their CPU budget on that one... Every hair was a separate model, blowing in the wind... So I agree, hardware can't touch that yet.



reply posted on 19-8-2008 @ 06:17 PM by jimmyjackblack
reply to post by buddhasystem



Are you sure about the hair?
I thought the hair was in sections mapped to plains (NURBS) and those plains were animated, that is doable in games, but seperate strands are next to impossible, well, they pretty much are unless you have an engine that can render dense meshes at at lest 25 fps, any lower and you have a terribly slow irritating game.

-Jimmy


reply posted on 19-8-2008 @ 06:29 PM by buddhasystem
reply to post by jimmyjackblack



Sorry I can't find the original link I read a while ago, so I can't comment on further detail -- I just remember that the hair part was atrociously expensive in CPU cycles (and I do remember fin-grained hair simulation).


reply posted on 19-8-2008 @ 06:37 PM by jimmyjackblack
reply to post by Neon Haze



Yeah, it would've been perfect if the animation wasn't so linear and the the facial animation was more dynamic and more expressive, but hey, that stuff was top notch back then. It's still highend today even I think.

-Jimmy
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