Originally posted by Howie47
Yeah, I guess it is very difficult for you to understand, ulster.
A can opener, fairly simple design.
A computer, a very complex design.
And yes, complexity isn't just a number. It is a (specified number or equation, that equals something.) In bacteria, the base pairs, equals
the physical makeup of a actual bacteria. Which is a very complex design. Like the computer. Not like the can opener. Comprendo?
Can openers and computers are not Living systems. The same rules of complexity therefore can not be used for inanimate objects and animate ones. That
is a Composition Fallacy.
>The base Pairs equals the physical makeups of an actual bacteria.
Not quite.
>Which is a very complex design.
Oh so now it's not just "complex". You are now qualifying complexity as "Complex design".
Well see you have to prove there is design then. Which you can't do.
Anyway...
Your analogy doesn't work in biology even if we skip all the parts about comparing inanimate objects to animate ones and base pairs equating to the
complexity of the whole.
A eukaryote has LESS genetic material in it's mitochondria than the proteobacteria it descends from. A eukaryote is more complex than a prokaryote.
See, complexity does not stem from the complexity of individual cells but in the interactions of these within the cell and body and their interaction
with other organisms.
Doesn't matter though because you are talking about Complex "design"
Ok, for there to be design there has to be a designer. I'll ask once again.
1) Where did the designer(s) the material to design things with ?
2) How did they manufacture their/his/her/it's design ?
3) How many Designers were there?
4) What is the message of ID ?
Please don't be disingenuous again. I answer your questions. Please answer mine.
[edit on 5/18/2008 by Ulster]