Originally posted by XPhiles
Maybe study some camera tricks. Bring out the Expert On Trick Photography, I would like to hear there creative ideals on how this can be done
with a few illusionary photography methods. I for one know it can be done with a mirror lol.
Well, If this were a VFX shot for a feature film, you'd do it in one of three ways.
1. Create a CG saucer and comp it onto the background plate.
2. make a model of the saucer, a shoot it in the same environment as the background plate, same time of day etc, so the lighting matches.. maybe
infront of a blue/green screen (not neccessary on a still really ), then comp it on the background plate.
3. suspend a model saucer in the scene on wires, or maybe on some sort of frame, then remove the wires/rig from the final shot.
3 looks impractical in this case due to the apparent height and distance of the saucer. It could be suspended much near to the camera, on a smaller
rig, but that's not really consistant with the distance haze. The haze could be faked, but it's not so easy to do with an element that's also part
of the background scene, particularly in a low-end (by film standards) tool like photoshop... you don't have the level of control over edge quality
that you get in Shake, the industry standard compositing software.
1 is possible, but it's unlikely that an un-trained 16 year old is going to be aware of all the little tricks to make it look convincing, the edge
qulaity, sharpness, haze, lighting etc.. still this is a low res image..and a still at that so it's not impossibe.. but comping CG is actually a lot
harder than it might first seem.
2 would be the easiest way, but again it would require some adjstments to the saucer element to correct sharpness, haze etc..
I agree with jritzmann, the 4th shot, in this thread, it sthe most compelling :-
www.abovetopsecret.com...
here's an close-up, not resampled, of the saucer behind the branch in the fourth image :-
It could have been comped or painted in, but it that's the case, they did a VERY good job of it. The colours, the chromatic bleed/aberations, the
edge shapeness, the branch in the foreground... everything, is spot on, right down to pixel level. I honestly can't find a thing wrong with it.
[edit on 8-2-2007 by nowthenlookhere]