a reply to:
bigfatfurrytexan
No, while the term is the same, in the GFX community "render" essentially refers to an image (often a character) that has been sliced out of its
accompanying background.
For example, this image.
Started out using this.
This is the crux, the focal point. It is the thing around which the entire composition will be based. The quality of a render and your ability to work
with it will make or break the final product. One that is blurry, or too flat, or (in the worst case) pixelated, will ultimately make creating an
aesthetically pleasing composition extremely difficult. (Though
possible.)
As you can see, everything but the girl has been sliced away, leaving it transparent. I take such a render, then, using a variety of techniques and
resources (smudging, C4Ds, gradient maps, selective blurring and sharpening, perspective warping, overlay layers, stock images, textures, brushes etc.
etc. etc.) create a final piece such as what you see above.
By the way, sorry if the images are somewhat large. Normally I spoiler such things, but ATS does not to my knowledge
have a spoiler
function.
That particular piece is a composite of roughly thirty layers, and is my most recent creation. It was my first concerted effort to create a lot of
depth.
here is an early, working version.
(The collapsing column was later removed due to color clash. Unfortunately, while I very much like the effect it produced, I could not correct its
color to one that fit the overall creation.)
edit on 17/1/2016 by Eilasvaleleyn because: Reasons
edit on 17/1/2016 by
Eilasvaleleyn because: Mysterious Reasons