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Pschological Effects Of Video Games

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posted on May, 11 2015 @ 01:47 PM
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I would be happy in video games took the place of real warfare.

2 countries want the same territory? Let them battle it out in a video game of their choice.
One cheats, they are snubbed by every nations.

Humans thrive when there is competition, this is why many don't believe in communism. I don't believe that making more money than others is the only type of competition life as to offer but communism's not what my post is about.

Video games can bring more sense of accomplishment than many real life tasks and I think that they are a great way to keep our minds fresh compared to most other forms of entertainment...in fact so much that I find most television and most movies, especially in the recent years, to be brain dead activities. I find that thinking is addictive.



posted on May, 11 2015 @ 02:04 PM
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Well, I don't know, but it seems to me that if FPS shooters were turning out little serial killers for the army, we'd see a measurable impact in enlistment. Instead, most of mommy's little couch potatoes can't even physically qualify even if their minds have been primed to want to go all Rambo on the rest of the world.

So if the army wants them, they are also turning them into fat little slobs who can't make muster to enlist because all their training is mental and thumb twitch oriented.



posted on May, 11 2015 @ 08:29 PM
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originally posted by: jedi_hamster
a reply to: OfManAndWolf

teens?

TEENS?

i suggest taking a look at this: www.pegi.info...
www.pegi.info...

every, EVERY parent, letting his child play a battlefield game (or any game that glorifies violence), is a f...in' MORON.


Truth is our children our brought up on violence. it's up to them to sort it all out. Kind of makes you want to start a rEVOLution, huh?



posted on May, 11 2015 @ 08:31 PM
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originally posted by: theMediator
I would be happy in video games took the place of real warfare.

...in fact so much that I find most television and most movies, especially in the recent years, to be brain dead activities. I find that thinking is addictive.



What a great addiction.



posted on May, 11 2015 @ 11:24 PM
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originally posted by: OfManAndWolf

originally posted by: Kester
a reply to: OfManAndWolf

A school head near here was found crying with her hands over her face. When she realised a number of concerned people were in the same room she said. "I can see I have to explain myself. Video games are destroying our children."


As a lifelong competitive gamer, I can say they are a waste of time, but you can learn a lot from them as well. All depends on what you're trying to learn. I don't believe they are necessarily bad, but I could have been doing other things. Maybe she said that because no one likes going to school and reading when they could be at home playing WoW or something, because their parents, like many of today have failed them and allowed them to give into the sub-conscious - and in so - giving into that same state of mind themselves.


Just want have you learned from your lifelong gaming? Seriously, what have you learned? Not being a gamer, I've no idea what you might learn. I can understand puzzle games could provide practise at certain problem solving skills.

I have, in the past, used a game based application to meditation and calm my discursive mind.

But I would like to hear what you have learned and taken into the world from your experience.



posted on May, 12 2015 @ 02:11 AM
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Japan has a huge culture of video games, and a low rate of crime. On this basis, video games can be said to lower crime.



posted on May, 12 2015 @ 02:41 AM
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GTA raped my father and killed my mother!
:rolleyes:
When I was a little kid, it was a well known *ahem* fact that Catcher in the Rye was the most dangerous novel ever written, having caused the death of John Lennon by crazed shooter and the near death of Ronald Reagan by crazed shooter. Then came Ozzy Ozborne and a rash of suicides. Then came Mortal Kombat and Doom and suddenly a brand new boogeyman was created to scare parents. Then Marylin Manson. Then 2LiveCrew. Then The Dark Knight...

My point is this: Personal responsibility and personal accountability are absent in today's America. If somebody's nut cracks and they go ultimate loony toon, committing some random act of major violence, the media needs a scape goat. It's freaking George Orwell's "5 minute hate" in real practice. It wouldn't have the same same impact to expect society to flip double barreled one finger salutes at the sicko who committed the crime, no, there's a lot more money and buzz to be had going after whatever his or her latest favorite entertainment source was. Here's the sickest thing, though, take one of the long list of snappers who's actual breaking point was caused by something related to the government, taxes, police, government jackassery, etc. never will you hear the MSM state that as the cause... but if the poor sap has a COD disk in his Xbox or Eminem on his MP3 player, Katie bar the door.



posted on May, 12 2015 @ 05:27 AM
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It's amazing what kids have at their fingertips these days. Access to porn when I was young, pretty much involved one kid hiding a porn mag in a newspaper, stealing it from a newsagent then the mag was shared out through the whole year. I was never that interested in it because it was so frowned upon and difficult to get. Now they can get hard core on mobile phones and tablets at home 24/7. It's a different world.

Computer games were pretty limited too. I had an Amiga like true Brit and there was hardly anything violent or too realistic available. I remember mortal combat was considered too violent back then with its cut scenes and death moves. Lol, it really was another world back then. I feel like an old man, but having witnessed some of these threads recently. I realise I grew up in a golden era, just before things went bat schit crazy. The 90s was a glorious decade



posted on May, 12 2015 @ 05:30 AM
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originally posted by: LesMisanthrope
Japan has a huge culture of video games, and a low rate of crime. On this basis, video games can be said to lower crime.
from what I've seen they don't really play these hardcore violent realistic games, it's all a bit more zelda and Pokemon stuff.



posted on May, 12 2015 @ 05:57 AM
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a reply to: burdman30ott6

Exactly. This is precisely the issue at hand.

The reality of the situation is that computer games, movies, books, and other media entertainment sources are just that, sources of diversion. They are concepts, stories, ideas, and ideas in and of themselves are not dangerous. Danger comes about as a result of people who should be under the care of mental health professionals, walking around without any oversight, being allowed to spiral further and further into whatever psychoses might be acting upon them, and latching onto those ideas and taking them to their illogical conclusion.

There are people out there who quite legitimately cannot tell the difference between reality and fantasy, and behave as if they are one and the same, without regard for their own lives, or indeed anyone else's. What we have to be aware of, is that the problems which come about as a result of a failure to deal with that situation, are the fault not of computer games, television, movies, books, access to firearms, access to sharp objects, or even plastic bags and tie wire, both of which are also lethal weapons in the hands of a maniac, but are a result of a failure of societies infrastructure.

The mental health of citizens is one of the most overlooked factors driving the random violence relevant to this discussion. It is fundamentally impossible for a sane person, to decide that because they saw a thing done on television, or in a movie, or in a computer game, that it is a good plan to do it in real life, no matter what it is. Those who do end up going out and killing people and claiming that their innocent little skulls have been invaded by the negative and violent nature of modern media, leading to their outbursts, are obviously several pallets short of a full inventory in the first place. People do not get that way by accessing media. They are like that, and because they are like that, accessing media can influence them to an outrageous degree. There is a fundamental difference, and it would not happen like that at all, if the governments of nations suffering the effects of their insanities were actually on the ball in dealing with mental health.

The onus is on those governments to ensure that mental health problems, and protecting both sufferers and the general public from their symptoms, becomes a national priority. That will not happen however, until the public are freed of this absurd obsession with blaming everything but the cause of these issues.



posted on May, 12 2015 @ 12:37 PM
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originally posted by: jedi_hamster
a reply to: OfManAndWolf

teens?

TEENS?

i suggest taking a look at this: www.pegi.info...
www.pegi.info...

every, EVERY parent, letting his child play a battlefield game (or any game that glorifies violence), is a f...in' MORON.


I played Doom in '93, I was born in '88. I'm not violent by any stretch. Any parent that allows their children to watch the news or any movie, is a #ing moron. With TV your child doesn't have to pay for sex, it's provided, he doesn't have to pay to see violence, it's provided, usually more gruesome than anything he'd see in a game. Any one that blames their crap parenting skills on a game, is.... a #ing moron.

When I was twelve I went to my Grandmother's house and was watching the news with her, they ran a story about a strip-club and guess what? They didn't censor any boobs, at all! I saw everything!!!!!! Needless to say, my shower was a little longer that morning.
edit on 12-5-2015 by Flesh699 because: (no reason given)



posted on May, 19 2015 @ 01:04 AM
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a reply to: TrueBrit

A medicated gentleman was here yesterday. He's interested in stone carving and we tried to watch a letter carving video. He was unable to watch it because the bright lighting on the stone, the repetitive hammering and the flashing effect of the sharpened chisel edge took him to a place where intellectual understanding of the instructional video was impossible. To complicate matters further it appears he is inappropriately being given repeat prescriptions and the effects of the drugs mimic mental health problems. So they give him more drugs. Dealing with mental health is severely tainted by the profitability of repeat prescriptions.

Many of those with minor mental health problems find the world of repeat prescriptions, generous benefits and no expectations an attractive option. They've got the time and money to play video games while being the most likely to suffer adverse effects.



posted on Jun, 3 2015 @ 12:22 AM
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Most gamers I know laugh at these articles which say video games influence aggression, violence or desire to support/enlist in the military.

The only people I would think that would be affected by violent video games are young, very immature teens with mental issues.

I always played games to escape reality or have a good time. The military is anything but. Unless you're a psychopath..



posted on Jun, 3 2015 @ 12:27 AM
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a reply to: Flesh699

Violence on TV is much worse than nudity or sex in my opinion. Perversion in sex usually happends because of suppression or something similar.

Also, it's like impossible to prevent a teenager from looking up porn if they have access to the internet.

I think the most important thing is to minimize kids from video games/TV at early ages. At least until age 6-8.

Putting your kid in front of a tv and letting them eat Cheetos while their brain is the most developmental stage of their life is bad, but seen way too often by me.
edit on 3-6-2015 by blueman12 because: (no reason given)



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