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originally posted by: MrCrowley88
I just wanted to add an experience I had recently. I'm not much of a gamer to be honest. I usually find a game I like, play it for a month or so and than maybe I won't play a new game for a few months. But in March I was playing Dying Light for PS4 and I enjoyed it immensely. I played it everyday from 1-3 hours but never straight through I would take breaks. I began to notice I was having dreams every night about the game. After about 2 weeks of constant dreaming, i searched Twitter "Dying Light Dreams"...WOW. I was not the only one..there were literally hundreds of other people claiming the same thing. Anyone else experience this? I will admit this is not the first game to enter my dreams but it is the only game that I dreamt about so consistently.
originally posted by: nOraKat
I would not be surprised if many of these military shooters are gov't sponsored.
As an aside, please check your spelling before you post; especially the title. So many people misspelling on ATS nowadays. Makes us look bad.
Right, I remember the big Kerfuffle about "America's Army". To be honest, I've seen people playing that game, and I'll just say that the US Army should stick to invading other nations, because they're awful at making video games.
originally posted by: MystikMushroom
a reply to: ScientificRailgun
I posted a link to the US Army's official FPS video game. It *is* being used as a recruiting tool, and has been criticized as such.
originally posted by: Kester
a reply to: OfManAndWolf
effects of video games on certain children's behaviour
originally posted by: MrCrowley88
Yes I agree with you. But these were happening every night. Im a screenwriter so almost everyday I am engaged in thinking about some sort of subject. Yet, I don't dream of said subject each day. Thank you for replying and your insight! a reply to: LewsTherinThelamon
Wolinsky and colleagues separated 681 generally healthy medical patients in Iowa into four groups—each further separated into those 50 to 64 years of age and those over age 65. One group was given computerized crossword puzzles, while three other groups were exposed to a video game called “Road Tour,” (since renamed "Double Decision"), marketed by Posit Science Corp. Briefly, the exercise revolves around identifying a type of vehicle (displayed fleetingly on a license plate) and then reidentifying the vehicle type and matching it with a road sign displayed from a circular array of possibilities, all but one of them false icons. The player must succeed at least three out of every four tries to advance to the next level, which speeds up the vehicle identification and adds more distractions, up to 47 in all.
The goal, naturally, is to increase the user’s mental speed and agility at identifying the vehicle symbol and picking out the road sign from the constellation of distractors (which are rabbits, by the way).
“The game starts off with an assessment to determine your current speed of processing. Whatever it is, the training can help you get about 70 percent faster,” says Wolinsky, who has no financial stake in the brain-fitness game.
Wolinsky’s team added an active control group—those doing the crossword puzzles. The researchers found those who played the "Road Tour" game also scored far better than the crossword puzzle group on tests involving executive function beyond field-of-view vision, such as concentration, nimbleness with shifting from one mental task to another, and the speed at which new information is processed. The improvement ranged from 1.5 years to nearly seven years in cognitive improvement, the study found.