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Originally posted by tothetenthpower
Open source is a bit of a problem for not only publishers but also hardware manufacturers like Samsung and Apple for example who might start looking into getting into the gaming realm. Many new, small companies are being built up around the idea of open source and large companies will never be able to compete with a free market vs pay for content.
Now we can all agree that the average price of digital media is staggering and far too high for what you get out of said media in most cases. Creating a mostly free alternative with the option of purchasing extra content solves that problem.
So, what I am getting at is that by imposing more costs or limitations to the gaming industry will only help those who are big business and want to make sure that the status-quo is being maintained. Companies like Microsoft and Sony have NO reason to support free to play platforms when they are making money hand over fist in overpriced hardware and software.
So what do you think fellow ATS members? Do you think this is somewhat of a power play by the corporate gaming industry to crush the rising tide of freed to play and open source?
~Tenth
Now we can all agree that the average price of digital media is staggering and far too high for what you get out of said media in most cases. Creating a mostly free alternative with the option of purchasing extra content solves that problem.
Well, first off did you even check into Sony before saying they are against the free to play model?
Not to mention even more money is sunk into games today for development costs, especially the great games, and yet the price has still remained the same for two decades to the consumer.
Video games are one of the main causes of antisocial behavior in youth....the X-box has become synonymous with young, alcohol abusing and welfare receiving males..certainly not the type of person I wish to be around.
Furthermore, video games tend to be an escapist reality for young people which is a problem that also needs addressing. Finally, violent video games do desensitize children and young people to violence of all kinds, it is not the immediate shock of violence, but the long hours they spend being exposed to violence which is the main culprit. Video games normalize violence so to speak.
Furthermore, video games tend to be an escapist reality for young people which is a problem that also needs addressing. Finally, violent video games do desensitize children and young people to violence of all kinds, it is not the immediate shock of violence, but the long hours they spend being exposed to violence which is the main culprit. Video games normalize violence so to speak.
If the government and bureaucrats want stronger control for content, then they need to provide the remedy.
They certainly don't enforce censorship on MTV, or television in general, nor do any theaters usually check ID for 18+ rated films.
The whole idea of restricting content by age is nonsense anyway.