reply to post by tothetenthpower
Originally posted by tothetenthpower
reply to post by deathlord
Well, first off did you even check into Sony before saying they are against the free to play model?
That is NOT Sony's decision. Free to play is being offered by the publisher, and game developer, not the hardware manufacturer. Sony has nothing to
do with price of services that aren't purchased via their portal, even then, the markup isn't enough to consider them a factor.
As for the bioware mention, they only went free to play because this allowed them to create advertising revenue and to have purchased content for
players who want that little bit extra. Bioware is not a publisher.
All their games are published by other companies. Lucas Arts for KOTOR and Bethesda Softworks for all their proprietary IP's.
Guess who is the publisher and developer of those games I mentioned? Sony Online Entertainment, lets go through the list again and see:
Planetside 2 - Developer: SOE(Sony Online Entertainment), Publisher: SOE Planetside 2
Everquest: Developer: 989 Studios(owned by Sony), Publisher: SOE, Everquest
Everquest 2: Developer: SOE, Publisher: SOE Everquest 2
DC Universe Online: Developer: SOE, Publisher: Sony Computer Entertainment, DC Universe
Vanguard: Saga of Heroes: Developer: SOE, Publisher: SOE, Vanguard
Magic the Gathering - Tactics: Developer: SOE, Publisher: SOE Magic the
Clone Wars Adventures: Developer: SOE, Publisher: SOE, Clone Wars
Free Realms: Developer: SOE San Diego, Publisher: SOE, Free Realms
PoxNora: Developer: Octopi Media Design Lab SOE, Publisher: SOE, PoxNora
How does Sony have nothing to do with the pricing and marketing of those games when they developed and published them ALL? You seem to be under the
impression that Sony just makes hardware, they have branched out from that a long time ago.
I'll give you the SWTOR wasn't the best of examples, but to say they have players pay for "that little bit extra" is very wrong. They freaking
make you pay for an extra action bar for your abilities, they severely cut what a free user gets to a paying one. The game is absolutely terrible in
the free mode, you are so limited on characters, action bars, skills, and all kinds of things.
And yes, 60$ for a game that will take me between 15 to 20 hours to complete, then never touch again, is far too high. If I am going to buy digital
media from you, I expect at least a 30hr experience minimum.
Some people think that's putting too much on developers, but I beg to disagree. Games of the past were made with the same budgets adjusted for
inflation and were hundreds of hours of content and replay-ability.
We've come to expect mediocre products for the amount we pay, and don't even get me started on console hardware prices and their inflation for no
good reason other than brand name.
So how do you get "hundreds of hours of content" from Sonic the Hedgehog? One of my favorite games on the Super Nintendo was the Teenage Mutant
Ninja Turtles game Turtles in Time, and that only took me 30 minutes to beat a few years back. Once the game is beaten nothing changes, so there
really is no replay value.
The above isn't the point of the thread, but I wanted to address your points.
Thanks for addressing my points, sorry it was a little off topic. I hope you don't mind this one last reply, I promise I won't make anymore unless
they are on topic.