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Originally posted by tothetenthpower
reply to post by Panic2k11
It's a hard pill to swallow to be honest. Personally I think the government has no business implementing ANY rules regarding the kind of content you can purchase. Other than the clearly for good reasons illegal stuff, like snuff films.
What it comes down to is that we now live a society where we expect everybody to raise our children, but us. We spent countless hours entertaining ourselves while our children are left to be educated by the MSM and the crappy education system.
Then, when things go awfully wrong, we blame the education they got, as opposed to the lack of education they SHOULD have gotten from their parents.
Originally posted by tothetenthpower
reply to post by deathlord
Well, first off did you even check into Sony before saying they are against the free to play model?
That is NOT Sony's decision. Free to play is being offered by the publisher, and game developer, not the hardware manufacturer. Sony has nothing to do with price of services that aren't purchased via their portal, even then, the markup isn't enough to consider them a factor.
As for the bioware mention, they only went free to play because this allowed them to create advertising revenue and to have purchased content for players who want that little bit extra. Bioware is not a publisher.
All their games are published by other companies. Lucas Arts for KOTOR and Bethesda Softworks for all their proprietary IP's.
And yes, 60$ for a game that will take me between 15 to 20 hours to complete, then never touch again, is far too high. If I am going to buy digital media from you, I expect at least a 30hr experience minimum.
Some people think that's putting too much on developers, but I beg to disagree. Games of the past were made with the same budgets adjusted for inflation and were hundreds of hours of content and replay-ability.
We've come to expect mediocre products for the amount we pay, and don't even get me started on console hardware prices and their inflation for no good reason other than brand name.
The above isn't the point of the thread, but I wanted to address your points.
Furthermore, video games tend to be an escapist reality for young people which is a problem that also needs addressing. Finally, violent video games do desensitize children and young people to violence of all kinds, it is not the immediate shock of violence, but the long hours they spend being exposed to violence which is the main culprit. Video games normalize violence so to speak.
Originally posted by QQXXw
Video games are different from movies and TV. Video gamers spend hours concentrating on perfecting their ability to kill in a simulated environment through games like "Grand theft Auto" and "Call of Duty". There is full interaction with the video game medium. Video games replace the real reality with the virtual reality and demand the full attention of the player over long periods of time during which the player is engaged in acts of simulated violence. The whole experience is nothing short of stimuli-response conditioning. Can you imagine what happens to a child's brain when the spend many hours a day in a murder simulator?
Originally posted by JBA2848
reply to post by Spruk
But the same company that promotes and runs gun shows for NSSF - National Shooting Sports Foundation is also the same company that does the video game conventions. Video game industry has become tightly connected with the firearms industry. And the NSSF is also larger than the NRA.
Reed Exhibitions does video games and the NSSF.edit on 23-1-2013 by JBA2848 because: (no reason given)