Everything you wanted to know about gravity, but were afraid to consider.
In a system where information is bounded by strict rules of permitted 'matter' configurations (aka 'elementary particles' as building blocks of
'matter'), some information is always lost. This effect is cumulative, so the more 'mass' there is in a volume of space, the more information is
lost, but only up to a limit defined by the exclusion principle -- two 'material objects' cannot occupy the same space at the same time. Notice that
photons don't have such exclusion principle (two can exist at the same space at the same time, only producing interference in congested space) and
that particle and anti-particle will produce a photon when they occupy the same space at the same time.
This loss of information results in *observable effect* of 'shortening' the distance between the two masses (that is, gravity always acts as an
attractive force). In reality, however, this loss acts as (information processing) latency with *effective* propagation along the vector between the
masses (truly -- a radial propagation, but that's insignificant since it could only be observed in a universe containing just a single particle). The
more mass along the vector, the greater the latency. Hardly observable on a micro scale (between two 'elementary particles'), gravity arises as a
much stronger 'force' (cumulative loss) on the macro scale (planetary and larger masses).
Therefore, anti-gravity is a meaningless concept... as is the Higgs boson.
Information... 'stuffing'... on the other hand... may produce very weird effects, some of which could very well be called 'anti-gravitational'.
By now you may have come to a conclusion that this world is a simulation (speaking of information processing and rounding errors), but it is really a
sub-limitation of all possible (in theory, infinitely many) 'matter' configurations. The 'sub' part coming from:
- 12-bit limitation of all possible (again, infinitely many) configurations,
- down to 9 bits when 3 spatial dimensions are set as fixed and are not part of particle information block,
- further reduced to a maximum of 8 bits for 'matter' configurations if minimum distance of 1 is the actual code distance
Thus, there should be no more than 256 (2^8) 'elementary particles' out there. As it turns out, E8 proposes that there are exactly 248 of them
(which would mean that 8 of them are 'hidden'; that is, they are also their own anti-particles).
I would very much like to hear if more than 8 particles which are also their own anti-particles have ever been detected in any accelerator.
Some may notice that if errors in spatial bits are indeed not detected, that may offer some very interesting vectors of attack. For instance, imagine
two objects moving *towards* one another, only resulting in the distance between them actually *increasing* (by 'curving' spatial bits along their
Hovering above ground without spending a SINGLE drop of fuel trying to repel that massive gravitational pull from the planet just below you?
Completely sudden (out-of-the-blue, so to speak) 90º (or, why not, even full 180º) turns with absolutely NO inertial effects?
Sounds familiar? Already seen it?
Nudge-nudge-wink-wink... say-no-more... say-no-more...