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Originally posted by tothetenthpower
There is no scientific evidence linking video games to real world violence.
Neither is there any evidence to tie movies to such a thing either. What there is evidence of is that we are slowly creating an atmosphere where violence is regarded as normal and OK.
Originally posted by grandmakdw
I saw on TV a NCIS LA where the main characters stood over a pile of dead bodies and joked with each other. How sick!
Are TPTB encouraging violent movies, tv and video games to reduce the surplus population?
Originally posted by syrinx high priest
if its operant conditioning, what is the reward given for the desired behavior ?
Originally posted by unityemissions
Too many people argue that this isn't so, because it doesn't seem to effect them... ridiculous reasoning to the extreme.
Originally posted by grandmakdw
Through classical and operant conditioning violent video games and are training the population to reduce itself through pre-conditioned massacre.
Originally posted by johngalt722
I've been playing video games for over 20 years and I have never had the slightest inclination to go out and slaughter people or commit violent crimes.
I can't wait for GTA V to come out, but I'm not filling the void by thinking it is okay to go outside and run hookers down with my stolen hummer.
Maybe I am just different and can tell the difference between how one should act in a video game and in real life. It is possible some people can't separate the two though.
Originally posted by tothetenthpower
There is no scientific evidence linking video games to real world violence.
Neither is there any evidence to tie movies to such a thing either. What there is evidence of is that we are slowly creating an atmosphere where violence is regarded as normal and OK.
That is the real problem. But it's not encouraging anybody to go out and commit mass murder. Crazy does that.
~Tenth
Cultivation theory in its most basic form, then, suggests that exposure to television, over time, subtly "cultivates" viewers' perceptions of reality. Gerbner and Gross say "television is a medium of the socialization of most people into standardized roles and behaviors. Its function is in a word, enculturation" (p. 175).[8] Gerbner draws attention in his work to three entities—institutions, messages, and publics—which he seeks to analyze.[11] Additionally, Gerbner was less concerned about the effect of cultivation on aggressive behavior, and “more concerned that it affects viewers’ beliefs about the world around them and the feelings connected to those beliefs.”