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Now imagine not just a glimpse, but a fantasy land full of bodies, disembowels, crucifixions, and pools of blood on top of the creepiest music you've ever heard of.
There could be hundreds or thousands of murderers who was given a fantasy, and that fantasy wasn't good enough anymore. So they act out, violently, sadistically.
And while it starts as a joke to a 9 year old and his friends, one day clicking those buttons doesn't cut it anymore. Onto animals, then hookers.
Originally posted by mattman1023
I have to agree with the OP as I have felt the same way for quite some time. I grew up in the dawn of Coleco and Atari so I have a persepective on video games that many younger people on here do not have. Not every game out there is necessarily bad but the potential for increased interaction with a virtual world is always there. When viideo games were first introduced they were very simple and graphics were limited to solid colors and crudely drawn shapes. Today we have games that look almost lifelike and that allow the player to experience killing, theft and a whole host of negative themes.
Let's not forget that the elite like to use any emerging technology to aid in their plans and this is certainly no exception. (This is a topic in and of itself imo) I would bet that if you follow the money trail you will find their hands in it. It's no accident that gaming has evolved into a multi-billion dollar business. It's no accident either that the content has progessively gotten more 'evil' as evidenced by the type of games that are at the top of the list. Look at any top ten list of games and you will find the majority of them have a combat/war or occult/witchcraft theme. And to all the people posting here who are Christians, the enjoyment of playing thes types of games is a direct conflict to what Jesus taught. I'm not hear to point fingers since I am not perfect either and fall short in other areas.
Video game creators know that people will undoubtedly be drawn into their games either because of curiosity, advertising or a need to move onto something more stimulating then what they are currently playing. Once in, the player can be easily steered by all the imagery they see and also by what they don't see in the game that stays in the subconscious.
I've read a lot of the follow up posts where the claim is that very few people can't tell real life from virtual. That may have been true a decade or two ago but not now. News story ater news story comes out about a shooting spree that was spurred on by wanting to take a video game a step further into reality
or a mother and father who's infant died from neglect while they were busy for hours and hours every day raising their 'virtual reality' child.
This is becoming the new norm. If we as adults get pulled into these addictive and destructive behaviors, how can we expect our children, who are our future, to have any chance?
Originally posted by MrPieman
I played PacMan the other day and had the munchies for Tic-Tacs. I wakka wakka'd myself around eating a Tic-Tac every two seconds as I avoided ghosts. When a ghost got too close I ate a Jammy Dodger, which seemed to have a chemical reaction with the Tic-Tacs and made me bat# insane.
Whenever I found some fruit, I have to eat it for bonus points.
I keep away from the number 256 as it brings bad luck.
One of my point's is, to some of these players in virtual worlds it starts as some sort of outlet for say a pedophile. At what point do these gross simulations tempt one to actually act out, because the virtual world is not doing the job anymore? Is it not a tease for these people, and thus make it even more difficult in the real world to cope with such problems?