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Originally posted by josh2009s
Video games are bad, mmkay?
Bakker agrees. "The person is trying to change the way they feel by taking something outside of themselves. The [coc aine] addict learns, 'I don't like the way I feel, I take a line of coc aine.' For gamers, it's the fantasy world that makes them feel better."
The lure of a fantasy world is especially pertinent to online role-playing games. These are games in which a player assumes the role of a fictional character and interacts with other players in a virtual world. As Young puts it, an intelligent child who is unpopular at school can "become dominant in the game." The virtual life becomes more appealing than real life.
Too much gaming may seem relatively harmless compared with the dangers of a drug overdose, but Bakker says video game addiction can ruin lives. Children who play four to five hours per day have no time for socializing, doing homework, or playing sports, he says. "That takes away from normal social development. You can get a 21-year-old with the emotional intelligence of a 12-year-old. He's never learned to talk to girls. He's never learned to play a sport."
In older addicts, compulsive gaming can jeopardize jobs or relationships. Howard, a 33-year-old project manager who asked to be identified only by his first name, started playing an online role-playing game about six months ago. He plays for three to four hours almost every day -- more on weekends -- occasionally putting off meals or sleep. His fiancÃÂ©e says he's addicted.
According to the Center for On-Line Addiction, warning signs for video game addiction include:
Playing for increasing amounts of time
Thinking about gaming during other activities
Gaming to escape from real-life problems, anxiety, or depression
Lying to friends and family to conceal gaming
Feeling irritable when trying to cut down on gaming
In addition, video game addicts tend to become isolated, dropping out of their social networks and giving up other hobbies. "It's about somebody who has completely withdrawn from other activities," Young says. "One mother called me when her son dropped out of baseball. He used to love baseball, so that's when she knew there was a problem."
Young and Bakker say the overwhelming majority of video game addicts are males under 30. "It's usually children with poor self-esteem and social problems," Young tells WebMD. "They're intelligent and imaginative but don't have many friends at school." She says a family history of addiction may also be a factor.
The key, he says, is to show gamers they are powerless over their addiction, and then teach them "real-life excitement as opposed to online excitement."
Originally posted by Shoujikina
It's not the platform, it's the content.
Books and video games are inherently different. You can go nuts reading awful books, but the difference is that usually kids don't read a lot of books (young kids can't even read yet). But they already play video games.
Books happen inside of you, when you voluntarily read them, and they happen at YOUR pace, at your frequency, without any kind of external influence, except ink figures on paper. That makes it relatively harmless, no matter what is written.
Video games are a different thing - they are externally immersive - I mean, they use all kinds of sound effects, musics that alter the frequencies that you would otherwise naturally adhere to, they bring the 'vibes down' very easily, distorting your living aura, and affecting your lowest, most animalistic urges and desires, and draw you closer to the level of demons.
Video games happen in real-time, so you must be, stay and remain completely focused. They require you to keep your eyeballs aimed at a fixed place (monitor/TV) all the time, while they flicker all kinds of visuals - exciting or gory, that syncs with the sounds and the musics. This puts you into a trance that downward-spirals your consciousness towards an unintelligent half-zombie-animal that lusts for (at least virtual) blood, gore and killing.
Don't people realize that video games are used just like movies and TV shows, to bring people down to their most animalistic or demonic lusts to turn them into as horrible beings as possible with such methods, and that the NWO-style horror-and-murder-worshipping, the Nazi death cult skull+crossbones-symbol is applied to almost every modern game?
Originally posted by jonnywhite
Games break through the barrier between our mind and the world. Books can't do that because you can't interact with them. Games are like a trojan that gets deep inside and infects you. I'm not saying here books can't negatively influence people, but they're not as dangerous.
It's not what happens in games that's bad, it's instead how they break through the barrier and trick your mind into associating them with survival. Now, this is not the kind of association that's obvious. If you ask anybody whether a game is real or not, they'll be able to tell you it's not. I'm referring to something below the conscious mind. It's not only where the addiction starts but where the negative effects begin. This is where the user becomes detached from reality and loses their grip on things. It doesn't matter what they do in the game, it only matters that their mind is detached.
Snipped nonsense about addiction