It looks like you're using an Ad Blocker.
Please white-list or disable AboveTopSecret.com in your ad-blocking tool.
Thank you.
Some features of ATS will be disabled while you continue to use an ad-blocker.
Originally posted by Mishmashum
reply to post by Frater210
That first one's pretty kickin! I'm finding I really like the simple beats. Here's another one I'm pretty happy with,
earslap.com...
and,
earslap.com...
Originally posted by Frater210
reply to post by Mishmashum
Check out this heavy bass set up...
earslap.com...
Also wanted to show a variation on the heavy bass setup that I like a lot. It seems to be the one so far that creates the most 'solos' from the cells that I have been able to devise
earslap.com...
Originally posted by yourmaker
every single different one I make is more groovy then the last. i'm jamming with this.
earslap.com...
There are 4 classes of cellular automata.
class 1 - produces basic checkerboard patterns
class 2 - produces arbitrarily spaces streaks
class 3 - starts to become more interesting as recognizable features such as triangles appear in the pattern in random order
class 4 - the most famous example being Rule 110. This one however produced the "aha experience". and resulted in wolfram dedicating over a decade to this topic. Class 4 rules produce surprisingly complex patterns that do not repeat themselves. We see in them many different types of artifacts however the pattern is neither regular nor completely random; it appears to have some order but is never predictable.
Why is this important? Keep in mind we began with the simplest starting point: a single black cell. the process involves repetitive application of a very simple rule. From such a basic rule we see complex and interesting features that shows some order and apparent intelligence.