reply to post by iamilluminati
Establishing a protocol for how people report their observations is important if the goal is to determine whether people are really seeing and
encountering the same thing. For instance if I hypothetically tell some person (B) that I saw object (D), person (B) may agree after the fact that he
saw the same object (D) when in reality this wasn't the case. This isn't even necessarily an issue of honesty because the participants may earnestly
be trying to tell the truth, but after a person recounts their memories it's inevitable that it going to color the groups interpretation of what
everyone else encountered. The question becomes then how do we prevent this sort of thing from happening?
The best quick solution I can come up with is for each person to post their memories to a third party pastebin site that records a date and time stamp
) . If everyone does this before hand, then after each person finishes their write-up they would chime in on the thread
to let us all know they've written their story. Once everyone agrees that we're all done, and that everyone's written down their experiences, then and
only then would each of the participants provide the link to their pastebin URL (it might even be better to send it to the group leader). The date and
time would allow us to then empirically know whether or not a person lied and did it after the fact.
This doesn't prevent people from cheating and collaborating behind the scenes, but that's always going to be a problem if each person isn't in a
controlled environment. Meaning in a practical sense this is the best we can do on the internet, but all things considered it's still pretty good!
Originally posted by iamilluminati
Other thoughts -
Music. Would it be possible to employ the use of music in order to facilitate projection? Perhaps relaxing in a comfortable chair with head phones in
would allow an individual the luxury of using music to conduct a better projection? Use the sound of rain or nature to relax the mind and body and
perhaps make oneself more prone to OBE. This is theory but I believe that music is a powerful tool that is proven to have an effect on the human body.
Ever heard a song that makes your heart ace or cause you to remember an important event? Perhaps tuning your mind to employ music would be
advantageous. It's a theory I may experiment with.
Back on November 3rd of 2010 I had a really strange semi-lucid dream where the vibration sensation kicked in, it was pitch black, I could sense I was
laying in bed, and I heard a guy's voice in the distance that said, "I found another source. Are you ready?" He then paused, waiting for me to pay
attention and focus. "The number 6 and 759."
That go me pretty curious.
I had already attempted to investigate what was causing these weird lucid dreams and stumbled across Monroe's research. He along with Thomas Campbell
suggested binaural beats were capable of inducing different states of consciousness. So, for example, one of their
tapes called 'Pain control
intended to do just that – provide pain relief. Amazingly there are
that show on a sample of 76 patients that these types of audio tracks do act as an effective form of anesthesia even under surgery. So
there's really something to this.
Since I have a lot of server equipment in my apartment, I was suspicious that the low-level whir from the fans was possibly inducing the lucid dreams.
To test this I grabbed a program called sbagen
(here's the download
) and tried a few of the default dive-beats but all to no effect. So in the dream, when I was given
the read out of numbers, I was curious how it seemed to fit the number sequence used to generate a binaural tone.
## .SBG file – Theta 6 Hz, on 759 Hz carrier wave at 25 dB.
or from the command line,
./sbagen -i 759+6/25
Sure enough a few nights later I gave it a try and it reliably resulted in an out-of-body experience. So I can say from personal experience there's
definitely something to it. Those of you who would like to participate might want to give it a try.
edit on 7-4-2011 by Xtraeme because: (no