Originally posted by Nosred
Personally I hate it when games like Oblivion start off with "OMG the world's gonna end and you're the only one who can save it", then you spend
the next three hours picking flowers, but that's just me.
lol...ok, thats an amusing visual.
True, hellgates are opening up everywhere, entire cities are being torched, the king is dead, drama drama drama, but you know...sometimes you must
take a break and pick the flowers..it just makes sense!
Saving the world can wait...there is some good fungus that can be collected in that cave over there!
Fallout 3 I wasn't really drawn into the plot like I was with New Vegas. Alright my Dad left the Vault now why are you kicking me out? Why do I even
care about finding him or purifying the water? You can purify water with just a little bit of soil and a glass, and the purifier is built downstream.
New Vegas on the other hand I've just been shot and had something stolen from me, now right away I want to know why I was shot and what I had stolen
from me which makes me want to track Benny down. Then all the stuff with the Powder Gangers happens and by that point I'm hooked.
In oblivion, I tried my hardest to play a "bandit" for awhile...had double crowded roads, mmm, some keeps and safe houses here and there, then me
and my companions would swoop down on groups of people to rob and pillage.
Had also increased imperial guards on the roads, so it was risky (they were leveled with me, so they hurt)...but naa, couldn't get a proper feel for
Stuff like that, going off the beaten track and carving a very different existance would be welcome...again, you need advanced AI for such things to
be moddable and therefore passable.
My biggest problem with FO3 though was how Bethesda treated the canon. There was no FEV in any of the Vaults, Vault-Tec was not part of the FEV
experiment. The Vaults were subtle social experiments not, "Let's pump drugs into the air" kind of things and also having that many Vaults in one
city is ridiculous, only a hundred something vaults were built in all of North America it's ridiculous to have five or six vaults built in just one
each vault had a specific experiment associated with it. and from what I read, there were a bunch of em, however, most were not populated fully when
the bombs went off (due to repeated false alarms before the actual attack).
Now, having a ton of vaults in the DC area does make sense...just logically, however, ya, in the desert outside of Vegas...not sure...however again,
it is vegas.
Honestly the only thing Bethesda got right about FO3 was the music, which I'll admit they did a good job with the soundtrack even if it did get a
little repetitive at times.
edit on 30-6-2011 by Nosred because: (no reason given)
the music, the graphics, and several sub-plots rocked.
also vault 101 was fantastic I thought, the living in it for a little bit, the return after the main quest, and Liberty Prime is the most epic robot
Edit: Also about the mods, relying on your fan base to fix the problems in your game that shouldn't have been their in the first place is not
something a game developer should be commended for. If you're going to release a half-assed game and expect your modders to fix it then you deserve
to go out of business.
edit on 30-6-2011 by Nosred because: (no reason given)
Naa, thats not mods, thats fixes, and I agree, that stuff needs to be addressed asap from the devs...and often it is.
I am talking about mods...real mods. that is what makes a game go from replayable to loss of social life endless and awesome.
I am fully on board with how they create their file system...no matter how great a game is created by a company, it will always be a pale experience
compared to what the modding community makes of it once its released....
In Oblivion, I had countless mods, I was able to cross over into Elsweyr, went to Khajit citys, went into a cave that lead down the very long road
into the underdark, fighting mind flayers, drows, etc.
Then of course there is the many additions, skins, graphic enhancements, etc...and lets not forget midas's magic spells of aurum.
Now, some things I do hope they do with Skyrim:
1) work tirelessly on making a brilliant AI system that can be dynamic or static dependingly...but for each character (especially city dweller) to
have a randomly generated personality core relevant to its station, but unique enough to where no two are exactly alike...
2) expansions not have portals...I want expansions to actually expand the land. I think they sort of backed themselves into a corner by hitting
skyrim frankly. The only thing they can really do is hammerfell next door, unless they decide to redo the older games (morrowind, cyrodil)...but ya,
instead of new games, or weird expansion packs to different dimensions...just keep expanding the border
3) Allow for in game options to tweak monster spawns and frequency...I don't want to wait for someone to mod in this...sometimes I want to go on a
killing spree, so destroy countless normal creatures everywhere, other times, I want a sparse area, but when I do meet something, its big and mean and
4) A easier to use SDK for quest and companion AI making. I think the best oblivion mod I had for concept was the fact that you could "hire"
anyone...from a random thief, to a imperial guard (if you were friends)..so it became a bit like a dungeons and dragons feel, a ragtag group of
mishmashed non-heros working together...but the hive mind killed any real personality.
Companions make the game..even though I tend to do quests alone, I rarely wander around alone (will have them camp at the enterence to whatever quest
I am on while I go do my thing...or maybe just bring 1 in with me)
5) Multiplayer (laughs...one can dream)