UGSA:
M22 .50 Cal Laser SD Automatic Pistol: 2x scope, 30 rds b4 recharge is needed, retrackable stock, under the barrel is a Plasma Gun that when charged
up can take down enemy shields, is aalso heat-seeking, under that is a particle gun, it's like the Sentinel Beam from Halo 2, but it can recharge
sheilds, or strip them. Everybody carries 1 story wise. The barrel can b equiped with a shotgun barrel, but it isn't very powerful, it takes 2 shots
2 take a guy down, BUT HEY, A SHOTGUN!!! Dual-Weild Able.
9.5mm Seim-Burst, Auto Gauss Battle Rifle/GBR-95/OICW: I made up the rd, but plz don't get scientific on it plz. lol. It is: Plasma Tiped, Armor
Piercing, High Explosive Rds. Magentism would keep the plasma in place, but in the shape so it can pierce armor and shields, and behind it the HE,
making it an all good rd, the gun can b silenced if u want, 45 rd mag, 2-6x powered, rangfinder scope, 20mm, 30mm, or 40mm Grenade Launcher can b
placed on top of gun like the OICW, 4 rd clip, and a 4-barrel 8-Gauge Shotgun underneath the gun that can hold 8 rds, and also, if pumped 4 each shot,
can fire either 4 shots at once, or 4 in automatic mode, 1-2-3-4 without pumping after each shot, acually good at 15m 2, plus, only 1 shot 2 kill, or
a flamethrower, 15m, even a sonic launcher 8m, which can send energy waves that can kill ppl within range in either wide or tight waves.
Feral Cutter: Fires Razor-Sharp Disks at high speeds, 10 rd clip, pretty accurate at medium range, semi-auto, dual able
SR-45 RAIL Bullpup Sniper Rifle: 6 rd mag, can either fire 20mm HE, Incedinary, or Fragmentaion or 14.5mm Sabot Rd which is 4 anti-personnel and very
long range sniping. 5-25x, rangefinder scope.
Plasma Machine Gun: Probally the best of the weaponary. 100 rd normal mag, 10 rd Sniper Mag 4 the sniper barrel, 10 shot 4 shotgun barrel, but it
takes 2-shot at close range 2 kill, charge up shot will explode like a frag, but is also a heat-seaker, has a Particle Beam like with the pistol
underneath the barrel, 2-6x scope, It can even b dual wielded.
4-Barrel 102mm Rocket Launcher: Can lock on 2 anything mechanical, 2x scope, can defeat anything. Say bye-bye 2 Thetas and Sharis with this.
Plasma Sword: Just as it sounds, dual-wielded able
Plasma Sheild: As it sounds, dual-wield able
Portable Laser Minigun: 500 rd charge, able 2 b carried place 2 place, it can b fired while moving, even dual wielded, but it's not good at close
range like that, and obviously not accurate 4 long, but if it's placed, it can, 360 degree turn able, 60 degree up and downwards.
Body Weapons: 2 Glove Knives, 2 Wrist Flame Throwers, on campaign, automatically able, multiplayer, they have 2 b picked up.
The Greys:
Jax Shock Pistol: You've heard a lot about it, so here: Like the plasma charge up shots on the pistol, u can take down enemy sheilds, but a few
things:
1. Takes 2 shots
2. Can effect unshielded enemies
3. Semi-Auto
4: Still Heat Seeking.
5. Still Dual Able
6. 16 shots b4 recharge
Needler: Heatseeking Needles, that when massed, will explode, but 1 by 1, they r 2 weak, unless against Larva. 30 rds, needles explode on inpact, dual
able, fully automatic
Meson Particle Gun: 45 shots, 3-rd burst, 6x energy scope, pretty powerful, but the 3-rd burst can b slow.
Particle Impulse Gun: Mainly good against groups, this 1-shot weapon can kill mulitple people without directly aiming at them. Fire it a a wall or the
ground, wait 3 secs, and everybody in 15 ft of it will die. U can only carry 3 shots, and only 1 in the gun at a time.
Cyrstal Gun: This gun is like the Needler. 60 rd mag, the particles will track 2 a enemy, but they won't explode, but the rds pack 3 times the punch,
but you'll go through ammo very quickly.
Beam Rifle: Fire a particle beam at high velocity, is extremely accurate, so it's the standard issue sniper rifle. 5x-20x energy scope.
Plasma Launcher: Fires a charge like the Fuel Rod Cannon does 4 the Lekolos, but it's portable, it fires 20 shots from a 100% charge b4 haveing 2
reload, but if u fire 3 shots simutaneously, the charge overheats, and u have 2 wait 3 secs b4 it cools down.
Legret:
Accelerated Particle Charge Repeater: 40 rd clip, good against shields, but better against flesh, yet either way, the rd isn't so tough, but it is
good 4 close 2 medium range fighting, dual able
Bio-Gun: 100-rd canister, it "loobs" blobs of biotoxic sludge, u can even lay permenant mines with it, but it takes up 25% of the canister per
mine.
Lighting Sniper Rfile: 1 shot charge, but it kills instantly with that 1 shot, even u, but u/they have 2 wait 2 secs b4 it recharges. 5x-20x scope
Disk Launcher: Like the Feral Cutter, it fires disks at high velocity, but these r larger, so u can only hold 6 of them per mag, but u can charging
them up, and if ur in a room or if u shoot at a angle, u can shoot and they'll bounce off walls 4 a while. So even if u miss, u have plenty of
chnaces of getting them.
Grenade Lauchner: 6-rds on a chain, has 2 bayonets, a small knive like 1 on the tipe of the barrel, and a much larger 1 on the rear, this is mainly
used by Medium and Heavy Warriors only, but the grenades can do serious harm 2 vehicles.
Heavy Repeater: Like a portable heavy machine gun, it fire large rds from a huge mag carring 250 rds, it's effective against shields, but once it's
past
the shields, ur screwed...BIG TIME!!!
Used by Heavy Warriors only.
Legret Blades: These r blades that can go on ur fists and r meant 4 slashing, and 4 the Medium and Heavy Warriors, these r favorites.
[edit on 27-6-2005 by SEAL Trident]