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originally posted by: Greggers
originally posted by: belkide
I have been researching this for sometime now this year and the easiest explanation is this:
Imagine you have a PC and a game. Let it be The Sims. You have a screen and you have 2 characters (quantum entangled particels) animated on it projected by your GPU and CPU. If one character is programmed to do the same thing when the other does; they move together even though they have distance in between on the screen (space/spacetime). This has only one explanation: The commands or the info comes from one source which is CPU. You only see them move together and have a distance but they actually come from the same source code.
Yep. This is how "Universe as Simulation" would explain quantum entanglement: The use of hidden, non-local variables.
In fact, the entire wave function of EVERYTHING that has a wave-function (particles, atoms, molecules) might exist only in the PROBABILITY SERVER until observed.
originally posted by: neoholographic
I do some Computer Programming on the side and I build websites, the world as a simulation makes more sense to me rather than the world being the result of some random physics. There's no such thing as randomness to me. Everything is governed by a set of rules, laws and values and you just get variations of these rules and laws.
More and more people are talking about the universe as a simulation. Here's a talk from Neil deGrasse Tyson, James Gates and others on the topic.
originally posted by: Greggers
You make excellent observations.
I've been digging into this "Universe as Simulation" argument deeply, partly because I want to write a believable story on this topic as my second science-fiction novel, and partly because I am considering compiling all my thoughts on the topic into a non-fiction tome (possibly as an addendum).
One thing I am trying to reconcile:
Things that are unobserved can't remain static when unobserved.
No Man's Sky's defining feature is that nearly all parts of the galaxy, including stars, planets, flora and fauna on these planets, and sentient alien encounters, are created through procedural generation using deterministic algorithms and random number generators from a single seed number.This 64-bit value leads to there being over 18 quintillion planets to explore within the game.
Very little data is stored on the game's servers, as all elements of the game are created through deterministic calculations when the player is near them, assuring that other players will see the same elements as another player by travelling to the same location in the galaxy
originally posted by: pacific
originally posted by: Greggers
You make excellent observations.
I've been digging into this "Universe as Simulation" argument deeply, partly because I want to write a believable story on this topic as my second science-fiction novel, and partly because I am considering compiling all my thoughts on the topic into a non-fiction tome (possibly as an addendum).
One thing I am trying to reconcile:
Things that are unobserved can't remain static when unobserved.
Basically, how does your heart beat by itself? Or how do you breathe automatically? Those are things you do while sleeping and not observing. I think I read somewhere that if making our bodies function properly was something we had to do, we would never have time to do anything else.
Even objects that look static are not. If you were to look deeper with a microscope, you would see little organisms moving to and fro. Take a stone, for instance. That appears to not move at all on the outside, yet inside of it is a different story.
I write sci-fi as well, but I find language is limited when describing or trying to explain there's a higher consciousness at work here.
originally posted by: Greggers
originally posted by: intrptr
Simulated space doesn't exist as a real volume in a computer program.
Just in case anyone is following along, I wanted to address this. I agree that simulated space would not exist as real volume on some piece of hardware. IN fact, the universe behaves as though the only parts rendered are the parts observed. One reason why this might be the case is because rendering is expensive, and it would be far too expensive to render the entire universe, when the only parts that need to be actively rendered are the parts being observed, which would be an extremely small percentage of the universe as a whole. The savings in RAM would be tremendous.
We have every reason to entertain the notion that the base unit in our reality is planck-length binary. This planck length binary would be processed by software into larger and larger constructs, possibly only at the moment of observation. Why? Maybe to improve performance and save systems resources.
originally posted by: pacific
Or another reason is that we are the creators of our reality and when we choose what we want to experience, that part comes forth in our reality.
originally posted by: elgaz
a reply to: Box of Rain
It's properties could be beyond our understanding completely. Maybe devoid of our physical laws and devoid of time. Our brains can't even process that without subconsciously trying to interpret it via our usual ways of comprehending reality (i.e. time/space).
I used the analogy of a video game above. Mario exists in a 2D universe and cannot comprehend a 3D universe (and before some smartass mentions Mario 3D .............. you know what I'm getting at!).
originally posted by: pikestaff
So where does this simulation and hologram come from?
originally posted by: Box of Rain
originally posted by: elgaz
a reply to: Box of Rain
It's properties could be beyond our understanding completely. Maybe devoid of our physical laws and devoid of time. Our brains can't even process that without subconsciously trying to interpret it via our usual ways of comprehending reality (i.e. time/space).
I used the analogy of a video game above. Mario exists in a 2D universe and cannot comprehend a 3D universe (and before some smartass mentions Mario 3D .............. you know what I'm getting at!).
If that were the case, then I would argue that our universe is in fact "real". That is to say, this thing people call a simulation would the actual nature of our universe and the way our universe exists in nature -- because the "nature" outside the universe is beyond anything we can comprehend.
That makes us and our universe (a universe unique in physical laws to the one in which the simulation is being run) as real as the universe in which a being (or whatever) is simulating us, because our universe would be so vastly different in nature as the one in which the simulation is being run.
I go back to the holographic universe hypothesis: If the universe is 2D holographic in nature (not a simulation, but the holographic nature of the universe being simply the way the universe naturally works), then that 2D holographic universe is just as real as it would be if our universe followed the traditional idea that we all exist in g 3D space.
A holographic universe need not be a simulation, but just the way the universe works.
originally posted by: mrMasterJoe
a reply to: Greggers
By saying Planet Nine has not been observed so far you once more imply a geocentric world view where there are no 'others' which could also observe stuff all the time (e.g. E.T.s).