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By Ian Miles Cheong | 11:17 am, August 10, 2016
The upcoming video game Deus Ex: Mankind Divided has seen no end to controversy lately. With release just a few weeks away, the perpetually offended raised issues over the game’s use of the term “mechanical apartheid,” and the horns of outrage have been sounded in light of the game’s supposed appropriation of Black Lives Matter within its themes.
More recently, self-described “pop culture critic” and Feminist Frequency producer Jonathan McIntosh took issue with the amount of freedom the upcoming game offers its players. It should be noted that player choice has long been a staple of the RPG genre, which allows players to decide the outcome of the story through their actions and deeds within the game. This, apparently, is a problematic thing for anyone who insists video games should be pedagogical and instruct players with a certain set of views.
“Devs say it’s up to players to decide if internment camps are good or bad?! No. The question itself is political!” wrote McIntosh. “Game developers like to pretend their narratives, scenarios and mechanics are politically neutral but that’s never really the case.”
“Sometimes when game designers set up ‘player choices’ the choice itself is immoral because it shouldn’t be up to the player to make it,” he wrote. “The point here is that the ‘player choice’ itself is an artificial construct that carries political messages no matter what players choose.”
originally posted by: TerryDon79
a reply to: JinMI
They removed more than the blood in some of the arcade versions. They removed all the "fatalities" from some too!