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I explored the hell out of quite a few planets, some more than others. If a planet was bright and colourful I’d be more inclined to have a look around, search out the creatures and really see what’s on offer. If a planet was a bit dull (and yes, some of them are) then I’d get what I needed (resources) and be on my way.
Speaking of planets, I was actually really impressed with the variety. I’m not one to fall for marketing bull or PR crap, so when the press was all like “procedurally everything!” I was like, yeah, whatever. But it turns out it’s actually true. I can’t be 100% sure, but I’m about 99% sure that I didn’t see the same planet replicated twice. Sure, there are a few common things throughout the universe when it comes to the resources you need to mine, but other than that it’s all unique. Flying dinosaurs, weird critters that bolt past you, horrible beasts that hunt other animals as well as yourself if you don’t take care.
Graphically, don’t expect this to look like anything you’ve seen on PS4 before. It’s not an ugly game – in fact, it’s far from it – but there is an air of simplicity to the game’s presentation. Worlds differ in their appearance and one may be chock full of colour with grass swishing too-and-fro as far as the eye can see, but other may be just hills, rocks, and a few scraps lying around. It’s all a part of the fun, and though the graphics aren’t mind-blowing, they’re perfectly suited to the retro-space-adventure vibe that No Man’s Sky gives off.
Audio. Wow. This game has a soundtrack like no other. Piercing synths drumming around you as you speed through asteroids, space fleets and dog fights. Mellow strings as you wander a strange and unexplored planet. It’s just perfection. I can’t say a single thing wrong in relation to the game’s score, it just fits. I did have a couple of moments where the audio spazzed for a few seconds, but in over 20 hours of gameplay the sound issues occurred just a couple of times, so I can’t really say it’s buggered beyond belief.
No Man's Sky aims to capture your imagination and throw you into an adventure like no game has ever done before. It succeeds in creating a scarily vast universe in which you, the player, feel so tiny and insignificant.
Overall - Fantastic - 8.0/10
Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight.
Next up we’re adding the ability to build bases and own giant space freighters.
This universe we’ve built is a pretty large canvas, we’ve got a lot of ideas. This is the type of game we want to be.
I have a very strong feeling that people will find ways, and quickly, to meet each other for co-op play.
originally posted by: gortex
In space perhaps but the problem with the planets is they are procedurally generated
originally posted by: gortex
your planet X would be different to my planet X.
originally posted by: ketsuko
Wait ... will there be the means for two people who want to play together to start together?