posted on Feb, 8 2015 @ 04:53 PM
In the last 5 years, I'd say my most memorable are from Black Flag. Fighting, meh. The game really, very Meh. Mind you it's probably my age and
annoyance and consoles holding back advancements that things are in a ten year status of Meh.
BUT, once I'd broke out into the open water. Wow. The ship crested the waves. Liquid waves. No longer graphics, an ocean. When the sunlight hit
the waves from behind at the right angle, you are rewarding with turqoise green sparkling like jewels. The layers and the tech behind making that
ocean are stunning. I don't think enough people appreaciated the programming and art that went into making it. As I said, the game, meh. But I
could just sail around for hours admiring what they achieved.
Such a shame the story was lame, repetitive and lacked depth. If the graphical prowess of the ocean was used on the characters it could have been so
much grander. But it was a highlight in gaming for me just for that ocean.
(Although Brother a Tale of Two Sons was a much more focused and engaging experience for me, and was also beautiful and brought me to tears, put that
emotion and focus in an AC4 black flag-esq game and it could be amazing. Perhaps building a raft to escape an island, but perhaps having to use your
fathers grave marker? Or tearing up a quilt made by your mother to bind it together? Then drifting off on that ocean, with little control perhaps
just at free will of the weather engine? Perhaps washing up on a few smaller islands to pick up gear on the way? Or facing a slowing sinking raft?
Shark attacks? Tormented by a 'fight club' like character in your head? So many ideas could be explored rather than the cookie cutter, go here and
fight these people, pick up item. Ughhh, I'm over that these days.)