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originally posted by: eriktheawful
Back when the first one was out, I was playing it one night, livingroom lights off, headphones on because the kids were in bed.
I was creeping around and all I could hear was that heavy strained breathing some of the monsters do. Sounded like it was right behind me with the headphones one.
Unknown to me, my wife (this was my first wife) had just come home from school, walked in the door and up behind me, and laid her hand on my shoulder.
Yah.....tower ended up on the floor, the headphone wires were ripped in half and I was standing about 15 feet away after vaulting over the back of the couch, hands up to do karate (or something, since of course I had NO idea how to do karate, hehehehe).
I had yelled so loud that the kids came down the stairs to see what was going on..........
This area is a throwback of sorts to the exploration puzzles from the original Doom games. I find myself navigating chambers of various sizes to track down colored skull keys. These areas are rich in branching paths that lead to secrets and various points of interest. Since it is hell, some of these secrets can kill you, such as an opening and closing obelisk that can flatten you if you don't time your movement correctly. I find a couple of collectibles along the way, but id wasn't willing to fill me in on what purpose they serve, if they serve any at all.
Combat arenas are in greater abundance in Titan's Realm than they were in Resource Ops, perhaps a product of it being a later stage in the game, or hell being a more violent place. Although most of the rooms I enter are somewhat suffocating in design, and there's a surprising degree of vertical space to navigate. Rocky pathways can be used to drop down on adversaries, which consist of Mancubuses, Revenants, Hell Knights, Barons of Hell, and my favorite, Pinky Demons. While not quite as pink as they were a decade ago, Pinky Demons charge at you like a bull, and almost always made me backpedal evasively. I also ran headlong into a Spectre, a semi-invisible Pinky Demon that can be hard to pick up, especially when the rockets start flying.
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The difficulty level plays a factor, but folks playing at the office average 13+ hours in the campaign
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