Originally posted by Catalyst317 .............
For me, this is a great SHTF zombie game to test your skills. It could also be a look into the human psyche (sp?) to see how people may act in such an
One other thing to say is that since DayZ resets then it's not really a fair "approximation" of reality. It may tell us some things about how people
do things, though. It's interesting.
This aspect has a lot of appeal to me. I've had to confront a lot of these aspects in my time as a gamer. What interests me most is the economic and
social element. Like when does a player help a new player? And what type of players will cheat other players to recieve a benefit?
Admittedly, a lot of the games I've played were nothing like DayZ. The popular MMOs are so controlled and watered down that all they tell us is how
players act in watered down controlled environments. Of course, reality can also sometimes be controlled and watered down, so...
My guess is that in a less controlled environment there'll be powerful gangs of players that begin to dominate the others. And to get on their good
side players will acquiesce. Then there will be enemies that will ferment and come into being, sooner or later. It'd be interesting to see when this
happens and how often. I really do not think gamers are happy with perfect peace and harmony. In fact, I suspect that enemies would be created to
prevent that and, resultingly, make it more engaging. But this might be only from a gaming perspective. In real life, we obviously want less conflict,
not more. We compete over scarce resources and death is a permanent affair with painful ends. Thusly, in general, conflict doesn't serve us unless it
increases our ability to survive. Conflict on the level that's seen in games would not be desired since it would create vast amounts of death and
The difference between reality and games is games can be what we want them to b e. Real life is not like that because even if we wanted death and
destruction, it wouldn't last. A few generations and the whole planet would probably be a void wasteland. And so we exhaust our hunger in games, not
real life. So there're strong feedbacks that prevent (irl) death and destruction as being forms of entertainment. We require a certain amount of peace
and harmony to survive as a species. I do think ti's interesting that there're so many games with violence depicted. So much combat.
We need more thinking games.
Grind Theft Auto could be retitled Grand Negotiation Auto (tm).
Massive Warfare could be retitled Massive Peace (tm).
Doom 5 could be retitled Hope 5 (tm).
I have to laugh at all the violence in these games and many others.
But then again, maybe humans have innate lusts that cannot be changed.
edit on 17-2-2013 by jonnywhite because: (no reason given)