Originally posted by PhysicsAdept
reply to post by Druscilla
I must say I am interested at the least.
Why be gentle to zombies? They are just like the political government: braindead, heartless things that eat up civilization one by one. ~100% of
politicians and 100% of zombies need to be dealt with--with no mercy.
Zombies will be half your problem if a zombie apocalypse happens. The other half of the problem will be OTHER PEOPLE.
By staying quiet and not using guns (noise makers) zombies will be less likely to be attracted to you.
Everyone making noise with guns or anything else will essentially be zombie bait, and after awhile, all their supplies and guns will be free for the
taking after they run out of ammunition and/or get overrun by the massive hoards they attract with all the noise.
Using rope, or wire anyone can run circles around a zombie or group of zombies to tangle and tie them to poles, cars, fences, or anything else.
Further, zombies can be corralled for use as a weapon, by creating/using a sturdy enclosure, hooking a car alarm directly to a battery inside, whereby
the zombies shuffle in to be safely shut inside.
Set up several enclosures to look like promising targets for scavenging by other people, and those other people get a fun surprise.
Make noise grenades with car alarm sirens and batteries to attract zombies into areas away from places you want to go, or to herd them into attacking
any threatening aggressive people, who, with guns, will make more noise, sealing their fate and leaving their supplies free for the taking.
Zombies are your friends for taking out other people that could be a worse and more dangerous threat since people can shoot, and a zombie apocalypse
will likely bring out the worst in most people.
Use the zombies to your own benefit and advantage.
Use the zombies as a weapon.
Alternatively, GTA a sailboat. Sailboats don't need petrol/gasoline. A properly rigged and outfitted sailboat can go anywhere else on the planet.
Zombies don't surf .. or sail, so, life on the water would be easy enough, punctuated by landings where the above mentioned tactics come into play.