reply to post by THE_PROFESSIONAL
I can appreciate the value of specialists, but most of my friends are pretty well-rounded, even the city folk. That said, it is a good idea to
evaluate their skills by category.
For example, we're all decent with guns, and one of our pastimes is Paintball (which is good as you get kind of the kill or be killed rush/fear of
combat, but in a safe setting...so, it won't be a complete shock to the system). Also, we learn how to be a team this way (and of course, how to
shoot quickly. In addition to this, we all are familiar with firearms. Only a couple of us are good scrappers in melee though. But, we have a LOT of
swords, hehe. (as we're all into many medieval kind of things). Also, these same skills can be turned to hunting game.
I didn't see this in your list, but this is essential for any kind of settlement. On my ranch, it seems every other week there's some kind of
mini-project requiring these skills. More than half of my friends are pretty decent DIY guys, and that is extremely important, I'd think, in getting
through a SHTF event. Fences, roofs, equipment, and DIY engineering ideas. Plumbing, mechanics, electrical work, etc.
You can't just put a bunch of food in a closet and hope for the best. There's a lot to know to store it right (and safely), and prepping it, etc.
Also, there's agriculture, arguably the ONLY solution that is a long-term solution for an apocalyptic level event. Any meat that is gained, needs to
be treated and stored to last, and maybe without refrigeration. Once the fuel is gone, horses may be transport again, and someone will be looking
after these also (and their manure is good for gardening) (and they'll just eat grass..though hopefully we could grow some other stuff to
A must, but medicine is going to backslide decades after a SHTF scenario. We've got an RN and an EMT in our circle of friends, so we've got this
covered somewhat. Plus, most of us are all First Aid Certified. The other trick will be (in a long term event) looting medications to create a
stockpile in case they are needed (and/or for trade). But, we'd need to know what to get, and what it's used for.
Eventually, repopulation, educating the young, and just general knowledge exercises like rules, management of the community, etc.
I mostly think this is going to be important only in the beginning (getting the team assembled in one location). After that, we're likely going to
some charged walkie talkies with a 3 mile range.
These people will need a variety of skills. Stealth, Speed, Breaking & Entering, Navigation, etc. In addition, they'll need good planning to
concentrate on what to hit, what to get, and to get back without being followed, etc.
Someone needs to keep people entertained...no TV, etc. Good thing we're all fans of boardgames!
Of course, many of these roles would be done by the same people. That's what I mean, more like a bunch of people with different skills and talents.
The guy who's good at hunting, may not be the best manager or grower, etc.