Originally posted by AzureSky
Originally posted by starwarsisreal
Does the number 9 unreported News report rings a bell? Because it sounds like the game Homefront.
edit on 20-6-2011 by starwarsisreal because: (no reason given)
I have just recent started playing that game. It is a very disturbing game, but i think it brings to light the fact that it could happen, and we
should be prepared. I find it funny... 11 days after the nuclear disaster..the game was released, referencing the disaster IN the game. Last i checked
it takes many months to code a videogame, and would take some time to add that in. So was it already coded in the game before?
Forget coding, manufacture was in process way before 11 days of product release. Kinda suspicious. I havent played the game at all, but if it indeed
talks about the disaster and was indeed released 11 days after, then either they are amazing with predictions (possibly in coincidence) or knew what
Originally posted by ohhwataloser
Nah each gaming company has it's own tools to add/edit things, Changing some text takes less than 5 minutes, making an animation video takes less
than an hour. if the game was already finished, adding content takes no time at all, whats takes up 95% of the time is developing tools to make the
game and getting the engine running the way you want, after that its all cake and testing.
This is true to an extent, BUT, you are not taking into account manufacture and prep for distribution. March 12th is when BBC did the report on the
explosion caused by the EQ at Fukushima BBC link
And Homefront was released in North
America on March 15th. Wiki, sorry
So the process you are entertaining would mean that in the time frame of 2 days, they need to
1. Add it into the video game itself. (like you said, not that difficult with a full team, just need to do art, audio and video coding)
2. Give it a test. Just to make sure the new codes dont interact in a negative way with the preexisting codes.
3. Send it for disc manufacture. This is where that theory falls out of place a bit. It surely takes a substantial amount of time to do this esecially
when you look at the numbers....
THQ has announced that its big new FPS IP, Homefront has done rather well at retail during its first week on sale, shipping 2.4 million units in North
American, Asia Pacific and European markets, selling over 1 million copies of the game to date in the process.
4. Then these discs had to be inserted into the cases, which to be fair were already designed and produced.
5. then shrink wrapped.
6. Then divided into shipments to distributions partners. Walmart, EB games, GameStop, ect. All around the world. Remember 2.4 million copys.
7. Overnight shipping is a blessing and very expensive but it definitely would have needed to be used.
All of this within 2 days. So, it is very curious to say the least.