Something like this...
We'll start another thread, present the guidelines, and let people post their own contribution to the ATSPaM (ATS Philosophy and Metaphysics)
The main character's name, that everything happens to, could be something like A
tudere. (Get the idea?) (Adam
= archetypal man, trascedere = Latin root for "transcend," studere = Latin root for "student"... hey if you can make it more subtle and sound like
an actual name give it a go
He can travel many places, depending on the settings deemed appropriate by the writers themselves.
It can be any point during his life. We should only pay attention to others and make clear certain details (like his mother's name) if someone wants
to write about that, and then someone else wants to also write about the same thing later. Unless we are comfortable giving two varying names to his
mother, and never bothering to explain. It's not like the Bible itself had no such instances of apparent contradictions after all.
The writing style can also vary. The point of view, 1st person, 2nd, 3rd, etc., could also change. Creativity is obviously never a bad thing! And I
After all the stories are collected, I can take them and put them in as close to chronological order as I am able, and write an introduction to it,
to give a fore-taste of the whole scope of tales to follow.
So it would end up something like this:
The Great ATSPaM Bible
by Contributors from the ATSPaM Community
Tale by Member A
Tale by Member B
Tale by Member C
Tale by Member D
Tale by Member E
Tale by Member F
Tale by Member G
Tale by Member H
Some key "structural" points of any life we might want to cover:
The character's birth
His childhood experiences
The character's symbolic passage from childhood to manhood
His experiences as a young man
His discoveries of True Self
Sacrifices he makes during his life
His days as an old man
Some stories we can only do one each obviously.. like birth and death.
In general it would be nice to maintain a consistency of tone and personality as well, that can probably be achieved by making the character have
very little dialogue himself, just basic exchanges, and letting the action tell most of the story.
So if after this post we are in agreement of a general premise, I can start a new thread with all of this.