Call of Duty: WW3 training wheels or a fun way to devolve?, page 1
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Topic started on 24-5-2009 @ 10:32 AM by iNTERPLANETARyR.O.M.E.O.
hi guys, this is my first post, so i thought i'd start it off light and easy. im not an avid gamer (by any definition) but i did get sucked into playing call of duty 4: modern warfare for the online multiplayer. like i said, i dont play any other games, so i cant point anything out about them, but i have noticed a few key elements/ bizarre graphics that i would like to point out. i did a search and got nothing, but if this has been posted mods please feel free to 86 it.

for those who have never played or seen it, call of duty is a 1st person shooter (think doom) with the option to play against other people online. this is one of the recent installments in the genre that helped inspire the "video games cause violence/ antisocial behaviour" rhetoric. the designers updated the general platform in a couple of small ways. the 1st person shooter platform is so basic the rules never change, kill everything that moves.

- one feature that was added to this game that had not been seen before was the ability for a player to drop a live grenade when killed. now, up until this point the philosophy while playing (for most) has been kill another player, and if the coast is clear go check him for leftover ammo. ive been playing these games off and on for years now, and only when this feature was added did the strategy change to "dont go near that because it might blow up". the point of the game is to mirror warfare accurately while staying fun, but still to me its kind of a chicken and egg question. it sickens me to think of, but is it possible some green recruit made a mistake he learned from video games, and met his end looking for ammo? or is it possible that recruitment and gaming are closely tied to the point where someone made a phone call and said "the world is changing, the training has to change too"? i guess my point is, if this video game IS somehow intended to make people either more inclined or better prepared (mentally or emotionally) for the combat situation that we face today than this feature would be an absolute requirement.

- my curiosity was piqued when i noticed that almost every single visual motif in the game is either an IMAGE OF A ROSE or the word ROSE itself. im talking about shop signs, random license plates that say rose, down to the animated serial number on the AK-74u. im trying to find screenshots, but most of the things im talking about are not visible at the kind of angle you would want for a screen shot. nope, they're placed in spots where you may never conscioulsy notice them, but they flash across the screen for a few frames at a time while you're racing around with your mind focused on one simple subject, gooey and ready for osmosis. i thought it may have something to do with one of the designers or other team members, and it still may, but a search and a wiki showed no roses working on this game. maybe its someone's idea of romance

so i submit to you these questions for discussion.

-what (if any) is the role of video games, particularly this one, in the mass media's campaign to brainwash and condition its users/viewers?

-is there special significance to the so-called "background" images players have no choice but subconsciously interpret? in this case, is the rose a coincidence, an in-joke, or is it the familiar branding of a product by its veiled source, the boastful claiming of a tool by its master too brazen to stay hidden?

i would especially like to hear what our members in the armed services think on this topic.

now, to anyone who thinks this is the silliest thing they have ever heard, you are right, it is silly. but it stops being AS silly the moment you here the voice of a twelve year old boy under the name "buzzcutkillerr" shouting the very phrases the game shouts at every player, only hes repeating it slowly at odd intervals like a mantra timed by mans own desire for ultimate destruction.


reply posted on 24-5-2009 @ 10:57 AM by bigfatfurrytexan
reply to post by iNTERPLANETARyR.O.M.E.O.



I think that it may help to set the "mindset" of the future soldier, for sure. But to make games like COD be a true value, it needs to include a more robust environment. Wii has a decent start on developing the technology, but it is still flawed.

Add me if you like. I will tell me boy to be expecting it (otherwise he may just ignore the friend invite). What is your gamertag?


reply posted on 24-5-2009 @ 06:03 PM by TurkeyBurgers
One of my favorite parts of First Person Shooter and combat/war simulation games coming out now is the ability to play as THE BAD GUY!

Yes that is right kids you TOO can play as an Insurgent faction or Terrorist or as the Iraq military!

I know some might argue that this is kind of sick but it is a step away from Patriotic Brain Washing and a step towards empathy.

Games like America's Army ALWAYS show you as the good guy and the opposite team as the bad guy. So WHICHEVER side you join you will be on the American Army team and the enemy will LOOK to you as the Bad Guys BUT to them it will look the exact same way.

Getting away from that and into one of THE most popular First Person Shooter games to EVER exist we have Counter-Strike.

When you join the Terrorist team you ARE the terrorist team. You will spawn as a guy with a Burka and you have a certain amount of money to buy guns with. As you kill more Counter-Terrorist players (the other team) you get more $$CASH$$ to buy better more powerful weapons.

The objective of the Terrorist team are heinous acts like Planting a bomb to detonate an objective, or preventing Counter-Terrorists from breaching into a secure compound and rescuing hostages.

Another cool game mode from Counter-Strike is the Assassination mode.

A fun way to role play without feeling guilty.

A game that simulated World War 3 would have to be one that involved you as a diplomat sitting in a U.N. meeting. Then to be a Presidential War adviser sitting in the war room discussing the radioactive fallout levels to neighboring countries.

And who wants to play a game like that?
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