Call of Duty: WW3 training wheels or a fun way to devolve?, page 2
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reply posted on 24-5-2009 @ 06:21 PM by bigfatfurrytexan
reply to post by suzque66



Don't waste your time on guilt. Instead, consider that your kids are growing up in a world that is completely foreign to your point of reference on child rearing. Our kids are going to have to be better at differentiating fantasy and reality (or, at least being able to cope with both appropriately as the lines are increasingly blurred).


reply posted on 2-9-2009 @ 04:38 PM by epitaph.one
...Its a video game, the only "training" this game gives you, is the ability to see a gun and know what it is.

Sprinting 30 metres then raising a gun in the breach position...id say thats a little more labour intensive and takes alot more time to master compared to...holding down the left thumbstick and then pulling the left trigger.

Its a game of hand / eye coordination and reflexes. I used to be on xboxlive playing CoD4 till the cd killed itself, its too worn to even read now. I loved that game and I am damn good at it too, but that doesnt mean Id be an amazing shot in real life...maybe if the gun weighed the same as a controller.

Its a game about war... they handed the game over to new developers and they were tired of the WW2 motif and they wanted something modern. So tell me whats modern? Oh #, guess what Desert / Urban warfare. This isnt NWO training or desensitization, its competitive fun. The same reason people go paintballing or play airsoft.

Its dodgeball of the now.

And the OP said the goal of the game is to kill everything that moves in multiplayer? no...thats only if you choose the "free for all" mode.




There is;

Sabotage - a bomb is placed in the middle of the level, team A has to blow up team B's ammunition, team B has to grab the bomb and blow up team A's ammunition crates. If you take away the bullets, your basically playing football.

Search and Destroy - team A defends the ammunition site, team B has the bomb and must plant it. (if you die, you do not respawn till the next round, also switching sides offense / defense)

Headquarters - a HQ is randomly spawned, teams must capture it and hold it for points. The other team must destroy it. The longer you hold said point, the more points you gain. First team to 250 points wins. If your team has control of the HQ - you do not respawn

Team Deathmatch - first team to so many kills wins

Free for all - first player to so many kills wins.





I love the arguement videos games are destroying our youth, they are being brainwashed. Here's an idea...that ESRB rating...you know...the one that says M - Mature (18+) on the box.... maybe you should follow it and stop buying your 9 year old children adult rated content...do you buy them porn aswell?

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