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Topic started on 12-1-2009 @ 07:12 PM by Rumpelstiltskin
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This info is a bit dated but I cannot find an existing thread that raises the subject of a significant scientific discovery made in 1981 within the
science of game strategy, called “tit for tat.” With this thread I am hoping to generate ideas as to how this strategy might be adapted to work
in the real world. Link to a summary of this discovery is below. Any other forms of comment are also welcome. Thanks! P.S., I think the ATS point
system resembles tit for tat strategy, which might partly explain why this website is so successful.
== External link ==
tit for tat.
[edit on 12-1-2009 by Rumpelstiltskin]
Mod Edit: All Caps Title
[edit on 12-1-2009 by MemoryShock]
Mod edit: fixed link
[edit on 15-1-2009 by sanctum]
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reply posted on 12-1-2009 @ 08:19 PM by Xcalibur254
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I actually participated in a psychological experiment on this last year. Pretty much there were a bunch of groups of four and each group would play a
game of Scrabble. At the end the person with the highest score in the group would get a prize of some sort, as would the group with the highest score.
In the end the groups that worked together got higher total scores, as well as producing higher individual scores. Furthermore, groups that were
composed entirely of females were more likely to work together than groups comprised entirely of males.
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reply posted on 14-1-2009 @ 01:45 AM by Rumpelstiltskin
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Thanks Xcalibur. Very interesting that females were more likely to co-operate with each other in your experiment than male with male groups. How did
the game of scrabble fit in? Were you playing against the same people that were helping you build you build your own words? I must be missing
something because that does not sound exactly the same as tit for tat strategy.
Long story short for everyone else,
TIT FOR TAT strategy has four features (or rules), which are as follows:
1.Never be the first to defect
2. Retaliate only after your partner has defected
3. Be prepared to forgive after carrying out just one act of retaliation
4. Adopt this strategy only if the probability of meeting the same player again exceeds 2/3.
I suggest rule 4 be ignored for the purpose of the question posed in this thread, which is how TFT strategy can be applied in the real world. Or, to
ask the same question another way, why can't the evolution of co-ooperative behavior in human beings rise to the level of the stickleback fish?
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reply posted on 14-1-2009 @ 01:49 AM by TasteTheMagick
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I think that a TFT strategy has higher merit and a better success probability than a competitive one. However, I don't think that society can ever
accept a TFT strategy as opposed to a competitive one because humans, by nature are competitive.
I like the other poster's example with the scrabble game, it shows that males still have their competitive instincts, but that those instincts have
evolved with them to adapt to our new environment. Women will always be more open to cooperating and helping one another because that's part of their
evolution.
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reply posted on 14-1-2009 @ 07:43 AM by nyk537
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Sorry, but this is another liberal minded "Utopian" fantasy.
Competition is the basis for success. Competition breeds innovation and advancement. It encourages personal growth and success.
People seem to believe that there is some inherent problem with our current competitive system, but the real problem lies in governments interference
in that system.
If you are trying to find the root of the "problems" with the way we do things now, I'd start at the White House.
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reply posted on 14-1-2009 @ 05:14 PM by Rumpelstiltskin
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Originally posted by nyk537
Sorry, but this is another liberal minded "Utopian" fantasy.
No need to apologize for politely disagreeing with me.
Originally posted by nyk537
Competition is the basis for success.
I agree that competition is a basis for success, but not with what seems to be your definition of competition as THE only (or best) basis.
Originally posted by nyk537
Competition breeds innovation and advancement.
Agreed, but do you allow it could be possible to achieve more innovation and advancement through co-operation than competition? Do you allow that TFT
strategy proves this, mathematically?
Originally posted by nyk537
(Competition) encourages personal growth and success.
Agree here too, but think the focus on “personal” as opposed to communal makes us duller and ultimately stunts our capacity for personal growth
and success also.
I get the same impression from your reply as I did from the previous reply to yours, that TFT would be impossible for humans to adhere to because, as
it was said, humans are competitive by nature. Question I would ask is, are we not capable of evolving? I think we are, but at the same time I have
to admit that it seems like we could still fill plenty of seats at the Roman Coliseum if we let those games begin again.
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reply posted on 14-1-2009 @ 05:16 PM by Johnmike
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Can I ask how you're tying this tidbit of game theory to political ideology? Not that it's ever a stretch to do so.
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reply posted on 14-1-2009 @ 08:43 PM by Rumpelstiltskin
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Originally posted by Johnmike
Can I ask how you're tying this tidbit of game theory to political ideology?
The “how” part is the question posed in this thread that I hope will generate the ideas needed to answer your question. I appreciate your
question, though, because it does appear that a little further elaboration from me might help.
As we know, capitalism already follows a strategy, which resembles an inferior game strategy called Bourgeois, and which involves offering different
levels of co-operation under varying circumstances. Follow the link at the beginning of this thread to see all known strategies that have been tested
against Tit For Tat. What I am asking for here is ideas to change the rules of the game that we are already playing, if you will. What might develop
is a new political ideology altogether. Or, maybe the exercise will only confirm that the safest financial investment in this world is in the weapons
production industry.
Mod, can you please fix the link at the top of this thread and send me whatever form response you have for people who fail how to post links 101?
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reply posted on 17-1-2009 @ 02:44 AM by Rumpelstiltskin
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I will now try to advance this discussion by making the first two rule change suggestions for adapting Tit For Tat strategy to work in the real
world.
Rule change 1: No more voting for people. From now on, everyone can vote on every issue. Yes, this is called government by referendum.
Rule Change 2: Voting on all issues never closes, so you can change your mind as often as you would like. But at any one time, only your most recent
vote counts.
I'm looking for up or down votes on these two suggestions, and I'm hoping for more rule-change suggestions from you. Thanks!
[edit on 17-1-2009 by Rumpelstiltskin]
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