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Originally posted by Optix
Very cool works! I thought you used Zbrush? I have Mudbox but only played with it for a day. I like Zbrush a lot but my computer cant handle high sub divisions. Does Mudbox handle higher renders better than ZBrush?
Originally posted by the secret web
Zbrush although a production tool is aimed squarely at the hobbists, where as mudbox 2009 is a hardcore production tool. It wipes the floor with any polycounts for the same models I can get in zbrush (on a 64 bit vista system with 8 gigs of ram). The drawback..you have to have a recent pc to run it effectively.
Originally posted by Blaine91555
In ZBrush I can work with about 6 million poly's per subtool on a 32 bit machine without any real slowdown. A few more utilizing ready boost. I'm getting ready to upgrade a machine to a Asus 2 Striker Extreme main board with a Core 2 Extreme Quad 3.2 and 8 gigs DDR3 1800 RAM. Keeping in mind what you said I'm wondering if I'd see a useful poly count capability over ZBrush to justify the purchase.
I got turned off by the Mudbox crowds tactics before it was first released. I prefer that companies prove themselves with a superior product rather than negative viral marketing. My opinion of course.
I've never had an opportunity to try Mudbox and I'm getting curious about it. I do only stills and have no interest in animation so its modeling capabilities and poly counts are of major interest. How does its polypainting compare or does it have that feature?
Originally posted by SugarJ
* hides behind the couch*
Hats off to you !! That is some major talent!! Very cool and realistic.... Now, are they gone yet?? lol
Originally posted by MCoG1980
I know you aren't meant to do one word posts, but this needs only one word - awesome!
Nice work - guess you created your Avatar too