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originally posted by: JamesChessman
I think what we CAN say is that the boulder-shot shadow... appears angular, with 3 straight sides... ALTHOUGH we can't know if we are really even seeing the shadow accurately (as per the diff. possible layers of dirt, etc.).
I think what we can also say is that... the shadow's seeming appearance of 3 straight sides... if taken at face value, it seems within the range of what shadows could be cast by a cube object. I think.
It also seems in the range of what an artist might draw... for a rectangular building's shadow. I think. Again taking everything at face value, and it might be more of an artist's imagination of such a shadow, more than the real thing.
But for example, if I was looking at graphic novels, and the cover of one had a building casting the same shadow, then I think it would look like it fit.
Ultimately the unknowns prevent a very definitive conclusion about the "boulder shot" image, including the shadow, as well as the terrain possibly having different layers, and just general terrain variation, etc.
originally posted by: JamesChessman
Also this "Looking Back" shot, is pretty wild, and I never spent much attention on it.
But the light glare alone is strange and interesting.
Maybe it's just showing that the air-less environment, is making the sunlight seem extremely bright and glaring (just because the lack of air).
And / or maybe there are reflective spots on the moon, which are shining brightly, it could be as simple as shiny spots of glass / ice, even maybe shiny sand or rocks.
If I recall correctly, I think I tried brightening these Hole shots but nothing more could be seen in the dark areas.
That's not a photo, that's a panorama created with several photos. The photos in which the camera was pointing almost in the direction of the Sun got some glare, so when they were joined to the other photos to create the panorama the result is an image with several glares that get smaller from right to left.
Completely black or white areas do not have any detail, that's why we should avoid increased contrast.
I hope those images had their contrast increased for publishing and the originals show something more.
originally posted by: JamesChessman
AFAIK in the States, the general population had almost-no common-use computers, thru the 80's and most of the 90's... although libraries always had at least a couple computers, even back in the 80's, so I do remember seeing that.
originally posted by: JamesChessman
Anyway:
I'll look back at what u posted, and I'll probably end up grabbing my own small box of some kind, to experiment with my desk lamp lol.
I believe you're probably correct, but so I need to get a grip on seeing / understanding it.
I think the biggest source of confusion here is an age difference, as those old enough to have witnessed it through the 80s like me (although only through magazines), know how things really happened.
All that happened in the US, and although many were marketed as a business tool, many were used for games, you just have to look at the lists of games available for all of those different computers.
The British home computers were a result of the original offerings coming from the US, but as they were (usually) cheaper they had a large market among the people that could not afford an US-built computer (the prices usually were the same, only converted from dollars to pounds, so a 2000 dollars computer resulted in a 2000 pound computer for the UK)
The Commodore VIC-20 came out in 1980, and here's the list of games available.
VIC-20 games list
It was the first computer to sell more than one million units.
A little after IBM launched the PC the first games started to appear, and that included Microsoft's Flight Simulator, released in 1982. When the market started to get flooded with PC clones the prices dropped and people started to buy PC clones for their own homes, as many were already used to them at work.
The growth of the consoles offerings in the late 80s was also a result of the PC clones getting the largest part of the games market, so the console makers had to make special hardware to grab a larger piece of the consumers ready to spend money on hardware and games, and a way of recovering from the video game crash of 1983.
If you look at the number of game producers during the 80s and the platforms they were developing for you can see that PC gaming was big business during that decade.
- Broderbund Software, Inc., known mostly because of Lode Runner (1983, for Apple II, Atari 8-bit family, VIC-20, Commodore 64, and IBM PC). In 1983 they had 13 million dollars in sales;
- MicroProse, 10 million dollars in sales in 1986;
- Sierra On-Line, Inc. (as I knew them), know for King's Quest (1984) and Space Quest, (1986), 12.5 million dollars in sales in 1983;
- Accolade, 5 million dollars in sales in 1986;
- Electronic Arts, mostly a game distributor, started in 1982;
- Lucasfilm Games, created in 1982 and best known for the Monkey Island and Indiana Jones series, Maniac Mansion (and its sequel, that is considered one of the best games of all times (I agree with that classification, it's one of my all time favourites)), Day of the Tentacle;
- Activision, founded in 1979, with sales estimated at 157 million dollars in 1983.
originally posted by: JamesChessman
^Your assumptions are wrong, about my age, apparently, and it's also pretty bizarre to assume that you are the only person here who "knows how things really happened," in the 80's in the US... going by magazines you read in the UK.
And apparently you think you "witnessed" the 80's in America, better than people who actually lived here.
I DID live through the 80's here in the US, I was born in 1982, and I don't think there's really much sensible debate, when someone mentions his childhood, whether he can "know how things really happened," i.e. whether I can accurately describe the tech landscape that I grew up in.
So I seem to be the only person in the thread, who actually lived through the 1980's in the US, and I've been describing the common life experience of being a kid in the 80's and 90's.
It's just bizarre to have people from other countries seemingly trying to disagree with me about my own childhood experience, and whether or not my childhood experience reflects what was happening.
I wasn't overly isolated either, if that's what people are imagining, nope. 1980's I saw other kids' houses, they were consistent.
I don't know what people are imagining but the fact is that practically nobody had a computer in the 80's especially, and obviously things started to catch on in the later 90's.
You guys are basically quoting tech dates and sales figures, and then using that to wrongly assume what normal life must have been for normal people, it's not really how it works.
So maybe it's part of the confusion, that 80's and 90's kids were absolutely pouring untold HOURS into console videogames... yet not spending hours at computers, or computer games.
originally posted by: JamesChessman
Likewise, I think your stats are more indicating that American companies were supporting your own country's computer scene, and computer gaming scene, in the UK and Europe etc.
And in terms of the quoted companies' success, they were multinationals, presumably with most sales of common computer products in foreign countries, and presumably most domestic success with their CONSOLE games.
originally posted by: JamesChessman
...Also if there might be an implication or assumption that I'm young because I'm interested in mysterious topics, that's almost insulting, and shows how close-minded people are / how limited their life experiences are.
For the record, my lifelong interest in mysterious topics goes back to the fact that I saw a ghost / entity in my bedroom when I was probably 5 years old. This is not a PROVABLE experience for anyone else. Such experiences are for the individual only.
As for believing in aliens, it's actually nothing compared to believing in ghosts living among us all the time. It's a much less crazy idea lol to believe in other physical entities that are much the same as ourselves.
Anyway to say the least, if an individual has never seen a UFO that's convincingly alien, then that person just hasn't spent enough time looking at the stars. It's beautiful and relaxing, and you'll eventually see a few.
I've seen at least THREE UFO's that were very convincingly alien, on 3 separate occasions.
If people assume it's only for younger aged people, that's incriminating on the people thinking such things, as being very close-minded, and very limited-experience.
The truth is that there's nothing age-related... and it's not mutually exclusive to being intelligent or even a genius, and also holding belief/interest, in ghosts and mysterious topics.
And if anyone feels they "grew out of it," being interested in ghosts and mysteries, then that's a pity. I think we should stay interested our entire lives.
I think the biggest source of confusion here is an age difference, as those old enough to have witnessed it through the 80s like me (although only through magazines), know how things really happened.
My assumptions about your age are not wrong, your age is what I was expecting it to be.
I think the biggest source of confusion here is an age difference, as those old enough to have witnessed it through the 80s like me (although only through magazines), know how things really happened.
And no, I didn't read the magazines in the UK as I never lived there, I'm Portuguese.
...Pretty bizarre to assume that you are the only person here who "knows how things really happened," in the 80's in the US... going by magazines you read in...Portugal.
What I meant to say is that people that were old enough to understand the market and technology at the time were in a better position to know how things were.
That's another thing, we are not talking about the tech landscape you grew up in, we are talking about the global tech landscape in the US during that time.