This is a video game, but it is about science, so i put it here.
The point of the game is simple, just go around and collect 100 spheres scattered throughout the level, but every time you collect a sphere, the speed
of light slows down, collecting 99 puts the speed of light right above walking speeds.
So in effect, by walking around the board at relativistic speeds, ones world becomes increasingly "strange" and complicated, as doplar shifts, time
dialations, spotlight and runtime effects all begin to play an even greater role.
Basically see what the world would look like at relativistic speeds.
Many have wondered (and theorized) what it would be like to travel at the speed of light, but over at MIT’s Game Lab developers are envisioning
what it would be like if light moved at the speed of you. Through a new game, aptly titled A Slower Speed of Light, game designers there have created
a first-person prototype game in which the speed of light slowly decelerates as the user progresses through the game, bringing the effects of special
relativity down to walking speed. A Slower Speed of Light is built on top of Game Lab’s own custom-built, open-source relativistic game engine
imbued with all of the strange effects of relativity. But rather than taking the user up to the speed of light, where these effects would be far
easier observed, the game brings the speed of light down to the user. RELATED ARTICLES A Computer That Processes Faster Than The Speed of Light
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Failing to Account For Special Relativity TAGS Technology, Clay Dillow, physics, relativity, speed of light, Video, VIDEO GAMESThe player begins by
making his or her way through a pretty standard game world, with the task of collecting 100 little orbs scattered throughout the map. There are no
enemies and no real obstacles--the twist is that with each orb collected, the speed of light within the game slows incrementally, and that is where
the challenges begin for the player. Life at luminal speeds, as you might imagine, is very strange. Players experience such relativistic strangeness
as the Doppler effect (colors changing as visible light red- and blue-shifts and infrared and ultraviolet light enter the visible spectrum), time
dilation (time experienced differently by the player and the space around him or her), the searchlight effect (more brightness in the direction of
travel), the runtime effect (seeing objects as they looked in the past due to light’s travel time, the same thing that allows us to look back in
time the deeper we look into the universe), and, perhaps most trippily, Lorentz transformation (basically the warping of space itself as the player
approaches light speed). That makes for one very strange gameplay experience, but you don’t have to take our word for it. Click through below to
download A Slower Speed of Light. [MIT Game Lab]
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