posted on Jun, 12 2012 @ 07:58 PM
Originally posted by g0dhims3lf
What will the world be like in 2000 years?
According to one visionary using a computer simulation, the distant future will be a "hellish nightmare of suffering and devastation", largely
uninhabitable, flooded and beset by in-fighting, nuclear war and periodic annihilation.
Admittedly this "simulation" isn't anything complex... In fact it's Civilisation 2, an infamous turn-based strategy game - which one Reddit user
revealed on Tuesday he has been playing for more than 10 years.
The Civilisation series allows users to make nations, develop new technology and battle for territory and the hearts and minds of computer
The chap in question, named Lycerius, told Reddit that he's been playing the same game of Civ II in fits and spurts for over a decade.
"I thought that it might be interesting to see just how far into the future I could get and see what the ramifications would be," he said.
Is the Universe itself not an unfathomably endless simulation bound by laws and rules?
Civ 2 always ends in 2020. If you reach 2020 and haven't reached Alpha Centauri or become the only civilization, the game is over.
When I played Civ 2 (all those years ago) I used to amaze everyone with how quickly I could "win" the game, every time!
I always used to end by building stacks of "launch arkologies". The arkologies all launch into space, civilize other worlds and the game ends.
One trick is to not bother with making the roads & rails connect with each other. The simulation doesn't care if they are disconnected and too many
connections = 'too much traffic/too quick degradation', regardless of population.
There are also several other parameters that everyone screws up with because they expect them to follow the logic of the real world. Just do a little
experimentation with the building blocks and see if you can reverse engineer the operational algorithms from it.
You then put it all together into an equation and the optimal parameters just fall out of it.
edit on 12/6/2012 by chr0naut because: (no reason given)