posted on Nov, 24 2009 @ 06:30 AM
Hello, this is my first thread and this might be a little tough for me as I first have to try to get my head straight on everything I associate with
This isn't much an effort to convey in a logical or externally well crafted or aesthetic way nevertheless I feel obligated to put this out...
There's some nice reading on the internet about the controversial "no russian" chapter of Modern Warfare 2. I hope everybody knows about it, if you
don't, go check out the walkthrough on youtube, basically it's about you being an CIA operative infiltrating a russian nationalist cell which with
your help carries out a massacre at a russian airport. Now, there's been a lot of crying-out-loud about the morality of videogames, about Modern
Warfare 2 in particular, now it even receives scrutiny from gamers.
Some aspects: There are no achievements for this chapter because if there were, it would be thought of as an encouragement for playing through the
chapter. In fact, it is skippable by default.
That said the developers designed this to give the player a choice of morality: It puts you in a situation that denies the hedonistic expirience of
video-games and lets you decide for yourself wether you want to participate or leave the civilians be (I don't entirely understand why the NPC-Allies
leave no survivors since actually that would seem plausible for the plot of the game).
In the end, you are executed by your teammates because they are aware of your CIA-operation and tried using you as a decoy in the first place, thus
setting the plot for the remainder of the game from then on.
This is really weird, so you are burdened with immoral decisions, which aren't entirely about ethics because your actions don't have any
compromising effect whatsoever which is the point of ethics- to avoid them. Yet judging the story, your purpose is different than those of your fellow
terrorists, since you were assigned to infiltrating them and your character is punished in the end. Your participation isn't worthwhile in the
light of your execution, your character only is a plot-device. Or rather the character whose perception you temporarily control.
A different thing is when I think about people lamenting the game it gives me two thoughts: If they lament "no russian" they would probably think of
themselves as "moral" persons. If they are moral, they wouldn't play "no russian" for the sake of the executing-unarmed-civilians-bit. But if
so, everything is okay yet they complain, so this leads to thought two: They have a moral shell to protect different virtues. They complain about "no
russian" because the idea of making such decisions scares them. Because it scares them they are uncertain about their moral integrity and thus are
aware they are not entirely moral from the bottom up.
Your thoughts please.
[edit on 24/11/09 by thricearound]