a reply to: MisterMcKill
You make an interesting point...
But not necessarily a valid one. People have died playing objectively terrible, unrealistic, graphically childish games, like WoW and others of that
sort, and its a matter of time before someone wipes themselves out at the controls of a character in Fortnite, too many energy drinks, too little
useful hydration, too little sleep and too little real food. I suppose what I am getting at, is that people being stupid is not going to get worse or
better, its a percentile thing that is going to be effected far more by things that have nothing to do with gaming, than it ever is by the quality and
realism of games.
Furthermore, here is the thing about immersion. I can get immersed in a book, as if I am there in the story, with no help whatsoever from a graphics
engine, or a screen resolution, or whether or not there is a bound key for ADS for example, hehe! I am not about to starve myself because I was
reading. I might miss my stop on the bus, but other than that, nothing much is going to result from my reading a book and being engrossed. But the
length of the book does not increase immersion. What controls immersion, the level to which one is immersed, is the richness of detail in the space
you happen to be in at the time. Its not immersion I am looking for, explicitly, but the amount of game space there is to be immersed IN.
The people who would suffer negative results from that, would suffer negative results from ANY game of scale, and already do. I am not convinced that
a larger game would result in more people suffering those negative results, and the fact is that those people who would suffer those results... they
have problems that have nothing at all to do with computer games. The other thing is this:
You will have heard of Arma III, I am assuming, since its pretty widely known in gaming circles. Its a war simulator essentially, mods for which have
spawned several other modes of play, and even entire new games, all based on the same core mechanisms. The core game however has provided injured
former service persons, an outlet and an access to a community that they would otherwise be unable to connect with, which has helped them come to
terms with their injuries, as well as reconnecting them to the world outside their heads, a VERY important, curative, positive experience for them.
Other games provide those with disabilities the capacity to engage in community, something which a lack of mobility often denies them, especially in
the case of those who are either bed bound, or isolated in order to protect a weakened immune system. There are positive elements to immersive gaming
environments, and the negative outcomes experienced by those who, in fairness, should be under the protection of some kind of mental healthcare
professional, cannot take away those positives, or be allowed to influence the structure, the progression, or the scale of gaming experiences in the
The overall impact of gaming on health for the individual, is the responsibility of only one party, and that is the player. If it is possible to
maintain bodily and mental health while being a gamer, which it absolutely is (FrankieOnPc, for example, is ripped all to heck, despite being a gamer
and a law professional, and while making his famous Day Z series was studying to qualify as a legal professional, and working as a paralegal in order
to boost his experience and working knowledge of legal matters), then the arguments about the damage gaming causes to the bodily and mental health of
players, has a great deal more to do with the player than it does the gaming they indulge in.
A larger playing space, with the depth and detail of GTA V, would not cause gamers to stop living their lives. It would merely mean that they had an
actual world to explore in their downtime, or ideally, in the case of space life simulators, many, many richly detailed worlds, civilisations,
cultures and all of the rest, to explore and learn about.
We would not be able, and I would not want to ignore reality even if I could. There will always be the requirement to eat, to drink, to meet people
and commune in person with other human beings, to engage with nature, to feel the rain on ones cheeks, the frozen winds of winter slice the meat of
ones face, the heat of the sun on ones skin. These things will remain necessary for the foreseeable future of the human race. On top of the basic
biological need to leave the house and do things for ones physical health's sake, there is also the need for folk to go to work and earn the money
required to feed themselves, clothe themselves, power their homes, fuel their motorcars, and indeed to be able to afford to purchase computer games in
the first place! These things will be a part of the human experience regardless of what games we might be able to play in the future.
edit on 2-10-2018 by TrueBrit because: (no reason given)