By now I've probably made it pretty clear I'm big on realism and immersion, which brings me to the things I don't like about FO4, or rather the things
I think are lacking from FO4. First, and most importantly, is that they didn't include the famed hardcore mode introduced in New Vegas. In hardcore
mode one must eat, drink, and sleep to maintain their health. This is a very simple yet powerful feature which is perfectly suited for Fallout games
because there are many different food items to be found around the world. More importantly, it's realistic and immersive.
It makes the game more challenging and it exemplifies the fact that the wasteland is a harsh place to live, it's a game of survival and staying alive
should require eating and drinking. The only thing food does as far as I can tell is heal you, so it's basically just an alternative to stimpacks.
Which brings me to the very basic damage and medical system. Crippled limbs is about as complicated as it gets, but just use a stimpack and you'll be
good as new. You don't need a brace to heal a broken bone, you don't need a bandage to stop blood loss, you don't need sleep to heal crippled
On that note, the weapon and armor damage system is very simple, in fact it seems to be totally non-existent, even though it was in FO3. There's no
repairing damaged weapons with other similar weapons because the weapons and armor just don't seem to get damaged. Again this is just another basic
feature which is expected to be there because it's realistic and it adds a new level of depth to the game. It's not clear why Bethesda made some
immersion features so advanced but simplified or ignored other important immersion features. I feel like maybe they invested too much time in some
things and didn't have time for other things.
Those are the major issues in my mind, luckily my remaining criticisms are mostly minor things I can look past. One of those minor things includes the
new user interface (UI). It looks pretty good and has some cool new features like exploring containers just by looking at them but on the other hand
it seems to be optimized mostly for consoles and can be quite annoying to use on PC. Like, where is the scroll bar man? And why make several keys do
different things at different times, that is totally confusing. It probably works on a controller but not on a keyboard.
I think FO4 would have benefited by incorporating the karma and faction status system that was in New Vegas. It doesn't look like you can be liked or
disliked by different groups in FO4 the same way you could in New Vegas, which is ashame, because that was one of the most praised features in New
Vegas. Overall, it seems like karma plays little to no role in FO4 because you are basically forced to role-play a father searching for his son, so
it's hard to be evil when the story is pushing you to be a good guy, which makes it harder to play as the character you want.
Lastly, it seems like the game is too fast paced near the beginning. Your thrown right into the action, you get a power armor and minigun almost
instantly, unlike FO3 where you had to complete a bunch of quests and get power armor training before you could even wear power armor. I know they had
their reasons for giving you the power armor so early but I still would have liked to earn it. Now I could complain about the graphics but they aren't
that bad, the new volumetric lighting does look awesome, and there will be texture patches anyway.
All those negative points are definitely outweighed by the positive points in my mind. The game just offers so many places to explore and so many
different things to do, that it makes the things we cannot do seem small in comparison. Nevertheless, there are things I would like to do which I
can't do, but I'm sure modders will fill my needs. That is the true beauty of Bethesda games, they are made to be modded and they provide us with the
tools for modding them, instead of trying to prevent modding like many other games do. Now my download is almost finished so I'll see you in a few
edit on 16/11/2015 by ChaoticOrder because: (no reason given)