posted on Apr, 9 2014 @ 03:23 AM
A new game has come out for the IPhone - Game of War. It is a game where you build an empire over months, by saving up resources and researching
things that can take up to a year in real time to complete. Check out the guide below, although it is possible to play the game without spending real
money, as I do...
Game of War: How to Win Without Spending
Although I guess that there are people who spend quite a bit.
I play in Dema. Alliance Blue Scorpions has a player Blue8989. He has accounts in other kingdoms. He has spent roughly $400,000. He has 4 accounts
all over 100M power and owns 2 wonders. We have many others in Dema that have spent $250,000-$350,000.
People are spending hundreds of thousands of dollars on the game, which looks like this:
Don't get me wrong, this is a great game and I am having fun playing for free right now. But the micro-transaction games are growing. Another game
that has been out for quite a while that takes a lot of cash to play at a competitive level is the card game Magic: The Gathering. Another is Eve:
Online, I suppose that pay-to-play games are not a new phenomenon.
Diablo III, on the other hand, had a real-money auction house that it shut down in favor of not doing micro-transactions! Even when they had their
auction house, prices on items were capped at a mere $250 each.
What interests me is the social aspects of games, there is the potential for gamers to be classified by the amount of money in their wallets rather
than their intelligence at a growing rate. Imagine if the Internet took the same route - for example, you started with very basic internet and could
unlock new tiers with better and more exclusive websites for hundreds of thousands of dollars.
Who would be able to stop that kind of move by the elite? Not many people, especially not since the recent advancements of unlimited campaign
financing in the political arena (which can be taken advantage of by powerful players on both sides).
edit on 09amWed, 09 Apr 2014 03:28:10
-0500kbamkAmerica/Chicago by darkbake because: (no reason given)