posted on Mar, 22 2014 @ 10:19 AM
I love it. Its about time VR gets some proper development. should have been already in heavy development 15 years ago, but whatever, I guess they
needed to milk regular graphics for as long as possible before next stepping it.
What was said about vacationing on the cheap is a great idea also. Why travel over to X to visit Y when you can slip on some fully immersive high def
VR and explore alpha century or fly a dragon through some mythical land...go into some tavern and meet up with your friends while discussing which
adventure you will go on next together while everything is as detailed as if you were in a real tavern...all while sitting at home in your comfy
I don't think it will replace the urge to actually go places, but imagine the ability to go on a fantastic vacation every day after work. For the
average working joe, this will be an amazing possibility that otherwise would have never been in the cards for them in reality.
go visit Egypt tonight and crawl through the tombs, or hell, go visit a sim where the pyramids are being built..by aliens of course
V-world here we come.
There were VR systems back 20 years, but the problem was the CPU power. Back then clock speeds were in the MHz range, not the GHz. The most well known
system, Virtuality, had headsets built from a couple of small CRT screens mounted in the front and required a good number of Amiga computers.
pipelined together, with each pair doing a separate eyeglass and particular rendering stage (clipping/rendering). And that was just for a simple
Rediffusion Simulation had what was a mini-simulator the size of a golf car. There weren't any windows, but on the inside it had a couple of large
screens, and the whole assembly could move around. So you really felt you were out over the ocean or fly over forests.
The ultimate system was the RP360, which was on three rotation axis systems, and could let you spin round, even upside down.
Definitely not the kind of system you would use after having lunch.