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Million-user online game previewed

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posted on Apr, 26 2003 @ 12:05 AM
The first online computer game designed to accommodate a million simultaneous players will be previewed on Friday.

The game, called Rekonstruction, is not scheduled for commercial release until autumn 2004. But some of the challenges involved with building it will be revealed at the O'Reilly Emerging Technology Conference in Santa Clara, California.

Creating a large virtual world that does not repeat itself is very time consuming and hence expensive, says Chris DiBona of Damage Studios, the company behind the game. The large multiplayer games currently online usually take one world and then repeat it. For example, the game Everquest supports 450,000 users, but is split into 32 segregated segments.
In contrast, Rekonstruction will aim to provide up to a million users with a single unique world. To try to overcome the problem of creating the vast amount of unique content needed, automated programs will be employed to generate the virtual world with a minimum of intervention from human programmers.

Furthermore, the players themselves will generate new content by reconstructing their world - the game is set 400 years into the future after a catastrophic asteroid strike devastates Earth.......

Click here for the rest

posted on Apr, 26 2003 @ 12:08 AM
A distributed supercomputer games network now in development could for the first time enable more than a million people to play graphics-rich games together via the internet.

When the "Butterfly Grid" is up and running, its creators say that online games will run faster, be more reliable and may never need to shut down for maintenance.....

.....Butterfly currently has 50 IBM servers as part of its network. Penberthy says this would allow roughly 5000 simultaneous users but as many servers as required can be added: "Essentially, it's unlimited computing power."

The project borrows techniques developed to seamlessly connect scientific computers for research. Scientific supercomputer "grids" are built from protocols that allow different computers to share power and storage via the internet.

ARTICLE click here

posted on Apr, 26 2003 @ 07:42 AM
It will crash, and crash, and crash during the first month, hehe....

Theory is one thing...when MMORPG's go online, it's quite another.... So many of these have been "in development", then faded away into obscurity...

posted on Apr, 27 2003 @ 12:15 AM
AHAHAHAHA PLANETSIDE OWNS ALL OTHER MASSIVE ONLINE GAMES!!!!!!!!!!!! except when they patch the beta. that sucks. But still a multplayer uBer Halo online what more can you ask for except a non beta version?

posted on Apr, 27 2003 @ 12:21 AM
I wonder how long till this game ends up taking off???

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