a reply to:
Peeple
Eh text based in DOS wasn't that difficult basically along the lines of;
05 Ahead of you there is a long road to the right there is a cliff to the left a rock wall and behind you the way you came exit y/n advance press
up
10 if "y" then "exit" if "n" then....
blah blah blah
that won't run but that was the gist of the basics of programming in Basic. The standard of; If then and else statements. If you wanted music then it
would be "beep" and the duration in ms(microseconds) of course the duration even tough it was the same beep would carry a tune. If you wanted to get
the graphics them it was a lot of co-ordinate plotting.
These days it is much easier to use a program like Blender which is a free software project from the university of Berkeley Ca. written by students
and over sighted by the professors... one can do Cad, animation and pretty much anything and only limited by one's creativity. Beats the hell out of
paid programs that run into the 100's of thousands of dollars sold to game and animation studio's too. Of course most business see that sort of thing
as a tax write off so they don't look for free that could do an equal or better job than the paid stuff.
It's why I prefer Linux and open source... free web project instead of all the lock it up and wring the hands waiting for cash to roll in. It's well
known that the free stuff or even ripped stuff is a gateway to those happy to pay sort of like food samples in a grocery store; hey this is great and
then happy to buy, than randomly taking a chance paying for it and going oh man this sucks then regret the purchase... talk smack about it giving
whatever it is way more bad press than if one got a chance to see what it was first.
Of course, many want to act like that isn't the case and throw fits ell intellectual property and infringement etc. which costs way more to pursue and
actually get anything out of it than just letting it be...
High road of humility and the low road of greed... basically just lets people know where someone's heart is at... like they actually love what they do
and give to people as a product and not we don't really care about the industry or whatever it is... but there's money in it. The so called souless
nonsense or trying to cash in as an investment with no long term is all that business is.
Anyway... that's just part of what occurs in many creative pursuits and what people have to grapple with; the same thing even occurs in the tattoo
industry, someone buys a shop or building that could care less about tattooing then hires artists and takes half their pay or more and could give two
#s less about the art or history etc.
Just something I have been aware of for a long time as a creative type; the hawkers following the trends based on the amount of gawkers looking to
make quick cash and could care less about the heart or soul people put into whatever it is that they really truly love doing.
When that occurs to people it is sometimes best to take it as a lunch pad and a lesson to look out for that sort of thing and people in the future...
as it really sucks the life and passion out of what you and others in that community love doing.
So yeah exploitation... not cool at all; so it's a lot of trying to keep one's head down while the wave or fad part of whatever it is blows over and
the core or true people to it remain, sure the exploiters will bring a few more really caring people into the scene of whatever it is as the wave ebbs
out and moves onto something else... and well that's just how that sort of thing goes... the core people will always remain the core people and true
to whatever it is over a lifetime.
Just one of those it is what it is situations that hits many facets of the art industry all across the board; trying to dig out the core and sell it
out... and ride the wave to riches instead of man this is my and many others life; stop trying to be a sellout douche bag, money comes and goes and
chasing that mess means no heart and you'll go before everyone else does, when that's all that really matters to someone.
Sometimes it is really difficult to stay underground; but hey it's a good thing as one never loses their integrity and the more people come and go the
more strength and equipoise grows out of it.
So of course it becomes then the meme, cliche, and trope that starts repeating... same deal over time; just different faces, names and the where and
when basically irrelevant.
One of my sisters was a fad chaser no matter what it was she'd dip a toe and skim the surface; not really caring what the core or philosophy of
whatever it was; was... just chasing or better put stampeding with the herd or hive because it was just the thing to be doing... also the very same
sort later to be like oh no thats no longer cool and I am ashamed to ever have been a part of it... lol um yeah you never were a part of it nor where
those chasing it either... so hey thanks for all the nothing you and others brought to whatever it was
Ha sorry I suppose I got of track and maybe a lil ranty with the truth as things are; I see it changing though, where authentic is starting to dig in
in whatever it is that someone is into over a wide area of genre where that junk will just go away... or basically the end of the stereotypical
costume or mask of attitude for whatever "lifestyle" it is one chooses to live and happily so regardless of anyone or their opinion.
Indiana Jones is a difficult one to find a good game from; since it is a licensed trademark or brand anyone with the cash can have a stab at making
something using the name... which in games? Has been typical; there have been a few that come out as a surprise and not just cashing out on the name
selling itself no matter how crappy it is to the gaming community... but that is a rare thing to encounter.
The Myan Adventures I thought were fun at the time; PITA now re jump and grab the rope style... Star Wars games jumped that hurdle great though,
really good games however being absorbed or purchased by Disney? That may change I dunno... as Dream Works uses basically game studio software to make
their movies.
I think the wisest thing to do as a independent artist is to create something simple and stereotypical with the talent; and sell that then use the
funds from that cookie tossed to the masses; to then use that to fund whatever it is where your heart truly lay or rests with minus all the stress and
spirit robbing of what you really care about to people that really don't... so then what you produce actually becomes that cult classic that people in
whatever it is really love while the mainstream critics are like what a stinker...
To me that's how to pull off a real win; where no one really loses... at least where creative pursuits are involved. Having gone to college twice
since; the last for engineering of all sorts of materials and construction with 1/10000th or more inch precision? I loved just doing engineering
drawings no matter how banal they may have seemed... being paid to sit on my ass and do technical art was pretty cool.
That's how I saw college; as a professional polish... because engineered drawings are not art. They have to be reproduced and function in the real
world many times over. So guessing a fillet etc was out of the question; lol even though some classmates did just that :p I was like... um; the art
building is over there... what the hell?