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What you all seek can not be bought, nor given, nor taken and not traded.... the spark comes with a divine right and we know it as a mundane right
originally posted by: artistpoet
a reply to: VitaArcana
What you all seek can not be bought, nor given, nor taken and not traded.... the spark comes with a divine right and we know it as a mundane right
That which we seek does come at a price ... not measured in gold coins but measured by one's efforts and intentions
If there is such a thing as divine by birth then all have claim to that divinity ...
It's up at that height to ensure no childish mind plays with the lights
originally posted by: VitaArcana
Humanity is and odd bunch..... just like the odd dot...... is it odd..... or so not........
You hunger power, you thirst for knowledge, you seek truth at an end of a tunnel where there is no tunnel.....
First foremost let go of ways of old & not seek new.... you will not find the morbid thought....
The order came before my time..... my grandad was a cunny funt...... we thought he's crazy.... and lost his mind.... but he knew the truth....
Of all the time.....omnia qui sunt lumino sunt
What you all seek can not be bought, nor given, nor taken and not traded.... the spark comes with a divine right and we know it as a mundane right.....
You can punch the wall and curse the skies..... but if you don't got it.... well than cancel your flight.....
Many of you seek power that can not be wielded by simple minds..... nor can it be trained......
Your brain is like a sponge soaked in gasoline..... or a fuse box.......
If you over strain your fuse box too much..... well..... it will blow out the fuses.....
Same as taking a match to a gasoline soaked sponge..... combusted you will become.....
I don't mean to destroy your hopes and dreams, it can be done but the risk of pain is greater than the gain....
Also don't read me the same old lie "I want to help my humankind"..... a mere lie among the field painted in thirst and hunger to rule the land....
This is mainly the primary reason why humanity is limited and can not access the control panel to flip on the switch. Must we first grow and learn to take it all!
I apologize if it sounds like a riddle and also yes I love my dots..... But it is as simple as it all there is a right and than there is a RIGHT..... yet very few can climb the top.
However, as I said be warned the prices is just for such a right and it has the chance to blow your mind
Achievers
Also known as "Diamonds," these are players who prefer to gain "points," levels, equipment and other concrete measurements of succeeding in a game. They will go to great lengths to achieve rewards that confer them little or no gameplay benefit simply for the prestige of having it.
Single-player appeal to the Achiever
Every game that can be "beaten" in some way caters to the Achiever play style by giving them something to accomplish. Games that offer special movies, extra endings, or other bonuses for beating it with a 100% completion rating appeal to Achievers.
Multi-player appeal to the Achiever
One of the appeals of online gaming to the Achiever is that he or she has the opportunity to show off their skill and hold elite status to others. They value (or despise) the competition from other Achievers, and look to the Socializers to give them praise. As they achieve more, they are no longer easy targets of the Killers and may enjoy their new position on the food chain. These gamers also tend to like seeing their user names at the top of scoreboards and ladder systems. Many games cater to these players by offering special titles or exclusive mounts or other in-game items to those that place in the top of the competitive ladder. Microsoft's Xbox Live utilizes the Gamerscore to reward Achievers, who can get points by completing difficult "Achievements" in the various games they purchase. They can, in turn, compare themselves to other gamers from around the world.
In many ways, the Achiever is the style of play most targeted by the MMORPG genre. In many successful MMOs, there is always something else to achieve; even when the character has reached the highest level, there are usually rare items to obtain and objectives that were bypassed the first time around. Since Achievers can sometimes set very obscure goals for themselves, especially if they feel like they'll be (among) the first to achieve them, they may spend long periods of time engaging in a repetitive action in order to get one more award.
originally posted by: jonnywhite
Only so many marbles can fit in a jar. As it's in a jar it's in the universe. Only so many can have the RIGHT. So it's not easily earned.
It's the way.
In a slightly less sexy way of putting it, the largest segment of the gaming population are Achievers, according to the Bartle test:
en.wikipedia.org - Bartle Test....
Achievers
Also known as "Diamonds," these are players who prefer to gain "points," levels, equipment and other concrete measurements of succeeding in a game. They will go to great lengths to achieve rewards that confer them little or no gameplay benefit simply for the prestige of having it.
......
Multi-player appeal to the Achiever
One of the appeals of online gaming to the Achiever is that he or she has the opportunity to show off their skill and hold elite status to others. They value (or despise) the competition from other Achievers, and look to the Socializers to give them praise. As they achieve more, they are no longer easy targets of the Killers and may enjoy their new position on the food chain. These gamers also tend to like seeing their user names at the top of scoreboards and ladder systems. Many games cater to these players by offering special titles or exclusive mounts or other in-game items to those that place in the top of the competitive ladder. Microsoft's Xbox Live utilizes the Gamerscore to reward Achievers, who can get points by completing difficult "Achievements" in the various games they purchase. They can, in turn, compare themselves to other gamers from around the world.
In many ways, the Achiever is the style of play most targeted by the MMORPG genre. In many successful MMOs, there is always something else to achieve; even when the character has reached the highest level, there are usually rare items to obtain and objectives that were bypassed the first time around. Since Achievers can sometimes set very obscure goals for themselves, especially if they feel like they'll be (among) the first to achieve them, they may spend long periods of time engaging in a repetitive action in order to get one more award.
All reads so familiar, even though they're just gamers.
Worth noting is all gamers have at least some Achiever in them. Therer'e four ratings: Achiever, Explorer, Socializer, Killer.
originally posted by: OfManAndWolf
originally posted by: jonnywhite
Only so many marbles can fit in a jar. As it's in a jar it's in the universe. Only so many can have the RIGHT. So it's not easily earned.
It's the way.
In a slightly less sexy way of putting it, the largest segment of the gaming population are Achievers, according to the Bartle test:
en.wikipedia.org - Bartle Test....
Achievers
Also known as "Diamonds," these are players who prefer to gain "points," levels, equipment and other concrete measurements of succeeding in a game. They will go to great lengths to achieve rewards that confer them little or no gameplay benefit simply for the prestige of having it.
......
Multi-player appeal to the Achiever
One of the appeals of online gaming to the Achiever is that he or she has the opportunity to show off their skill and hold elite status to others. They value (or despise) the competition from other Achievers, and look to the Socializers to give them praise. As they achieve more, they are no longer easy targets of the Killers and may enjoy their new position on the food chain. These gamers also tend to like seeing their user names at the top of scoreboards and ladder systems. Many games cater to these players by offering special titles or exclusive mounts or other in-game items to those that place in the top of the competitive ladder. Microsoft's Xbox Live utilizes the Gamerscore to reward Achievers, who can get points by completing difficult "Achievements" in the various games they purchase. They can, in turn, compare themselves to other gamers from around the world.
In many ways, the Achiever is the style of play most targeted by the MMORPG genre. In many successful MMOs, there is always something else to achieve; even when the character has reached the highest level, there are usually rare items to obtain and objectives that were bypassed the first time around. Since Achievers can sometimes set very obscure goals for themselves, especially if they feel like they'll be (among) the first to achieve them, they may spend long periods of time engaging in a repetitive action in order to get one more award.
All reads so familiar, even though they're just gamers.
Worth noting is all gamers have at least some Achiever in them. Therer'e four ratings: Achiever, Explorer, Socializer, Killer.
Hey man, nice shot.(Great contribution)
Where do I fit in? As someone who spent his sheep years a highly competitive gamer (10th on the MK9 leaderboards for first year of release, yeah what's good West-wood!?) Also how does this play into people who love sandbox sim? I could care less about wrecking kids on fighting games now, I'd rather explore the universe and the psyche. How does an explorer compare to the "Achiever" in this amazing Metaphor/analogy?