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Want to try VR? Don't want to fork out tons for equipment? Try this...

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posted on Jun, 28 2014 @ 10:46 AM
Found this browsing around.

Introducing Google Cardboard. A VR headset and API that uses your Android smartphone!

Approximate cost... ~30 bucks (sans smartphone).

I was too late to get an Occulus rift SDK, But this looks interesting.

It's so alpha, they aren't properly providing support for it yet!

Virtual reality on your smartphone

We want everyone to experience virtual reality in a simple, fun, and inexpensive way. That's the goal of the Cardboard project.Virtual reality has made exciting progress over the past several years. However, developing for VR still requires expensive, specialized hardware.

Thinking about how to make VR accessible to more people, a group of VR enthusiasts at Google experimented with using a smartphone to drive VR experiences. The result is Cardboard, a no-frills enclosure that transforms a phone into a basic VR headset, and the accompanying open software toolkit that makes writing VR software as simple as building a web or mobile app. By making it easy and inexpensive to experiment with VR, we hope to encourage developers to build the next generation of immersive digital experiences and make them available to everyone.

I'm in the middle of a move, But once things settle down for me, I think I'll give it a go!

posted on Jun, 28 2014 @ 11:08 AM
Awesome design, awesome concept...but what a challenge to make.

posted on Jun, 28 2014 @ 11:17 AM
Just found this...

linky here

Company that will send you a complete kit... 19.95 or 24.95 (USD), depending on whether you want the optional sticker!

Seems if you subscribe to their newsletter, you'll get 10% off that too.

posted on Jun, 28 2014 @ 01:00 PM
a reply to: gspat

That is really cool, maybe you can make one out of lightweight plastic so it would be durable as well. Make it different then the one on the site and get a patent for it...

posted on Jun, 28 2014 @ 01:29 PM
So its a 45 degree mirror affair-like a scope/SLR ?

Sheesh,this is great and all,but it does not overcome the worst side effects of having screens too close to the human eye.

When those issues are perfected I may be interested.

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